TheSergeantArc wrote:I don't see the point of playing without the mods, cause it will just be the normal game, nothing fun. It would be awesome to play on Vietnam Strike map pack that baubau and mc kyst made.
himapapa wrote:Mizudg is quite right regarding to clientside maps. It just didnt work out.
May I draw the attention to my questions I posted l little time ago
"Are modded maps acceptable, which work without clientside downloads?"
himapapa wrote:So, we got two point of views concering maps/gamemodes right now. Anybody else got an opinion?
mizudg wrote:himapapa wrote:mizudg wrote:Then promote the maps and modes combinations you want.
Hey, if it's up to me I would choose HM CQ 24/7!
Seriously, as we could have lots of players this time, I would rather suggest to make to servers: One conquest, one rush. I experienced many players stucking to "their" gamemode. The event is planned for a whole day, so this strategy could work out.
Imho rotating maps.
Rush could be:
- Valparaiso
- Laguna Presa
- Isla Inocenta
Conquest (500 tickes max)
- Heavy metal
- Atacama desert
- Port Valdez
Are modded maps acceptable, which work without clientside downloads?
I don't think Heavy Metal would be a good choice though. I already stated why in past posts. The map is just too open and bland. At least Atacama has the fog and a lot more building/ship cover for example. And it'd be nice to have 300-400 tickets due to 500 maybe taking too long to finish considering this is BC2 and it has a limitation of 3-4 flags
I'll promote Oasis and Atacama for Rush, as well as Laguna Presa(normal one) and Panama Canal for Conquest. I think that all of those are balanced in their own ways
MAGIC wrote:Why not put all maps in the maprotation - 200 tickets and done
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