mizudg wrote:emi-liano ! PROGRESS REPOOOOORT!
SR. YES SR.!
HERE IS THE DUTY REPORT SR!
http://share.pho.to/4sitVgraspingcp wrote:Hey i was wondering if someone could make tutorials here or on youtube, for us who are not as good as some of you on modding.
Tutorials on how to add vehicles,nightmode to maps or buildings etc.
Now im trying to move apache to a new map and have problems finding/adding "weapon component data".
Help would be nice
To not be off topic i made a fast tuto, it may help you.
1- remove all dbdeleted related to the vehicle in question in your modded map. (server and client)
2- merge the folders where your desired vehicle is, for example the huey from nam,
you have to copy the folders from nam-common into your modded map, you can copy all folders and merge, don't replace just update your map folder, you can copy everything or just the folders/files related to the vehicle in question, is easy to copy everything. (client and server)
3-copy shaders files(three files) from any map that has your wanted vehicle, and paste it in a folder with any name, inside the folder "shaders" of your map. (client only).
4- check what LOD setting file your wanted vehicle uses, and paste that file in Systems\Mesh of you modded map.
5- add the vehicle instance on the main dbx.
6- check what materials your vehicle have, in the havok file of your wanted vehicle, then add those materials (if they are not pressent) to matelial linux file and materials win32, (client and server)
7-enjoy.