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Bebiano
Posts:24
Joined:Mon Dec 17, 2012 5:36 pm
error in server

Thu Dec 20, 2012 7:50 pm

Image

how can I solve the problem?

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Kerrigan
Posts:1614
Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: error in server

Thu Dec 20, 2012 8:26 pm

What server version are you using ? You might have a corrupted set of files.

Otherwise try adding these to your starting parameters:

"-displayErrors 0 -displayAsserts 0"

Bebiano
Posts:24
Joined:Mon Dec 17, 2012 5:36 pm

Re: error in server

Thu Dec 20, 2012 9:25 pm

TheShadow wrote:What server version are you using ? You might have a corrupted set of files.

Otherwise try adding these to your starting parameters:

"-displayErrors 0 -displayAsserts 0"


Version: R32

of the error so after two or three maps with full server :?:
Last edited by Bebiano on Thu Dec 20, 2012 9:31 pm, edited 1 time in total.

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Kerrigan
Posts:1614
Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: error in server

Thu Dec 20, 2012 9:29 pm

Bebiano wrote:
TheShadow wrote:What server version are you using ? You might have a corrupted set of files.

Otherwise try adding these to your starting parameters:

"-displayErrors 0 -displayAsserts 0"


of the error so after two or three maps with full server :?:


Stop the server, open the properties of your link and add the two parameters in the "path"-line
Then try it again. The errors should be ignored automatically and the server will keep running.
Unless the server encounters a fatal error it will continue running.

Bebiano
Posts:24
Joined:Mon Dec 17, 2012 5:36 pm

Re: error in server

Thu Dec 20, 2012 9:38 pm

TheShadow wrote:
Bebiano wrote:
TheShadow wrote:What server version are you using ? You might have a corrupted set of files.

Otherwise try adding these to your starting parameters:

"-displayErrors 0 -displayAsserts 0"


of the error so after two or three maps with full server :?:


Stop the server, open the properties of your link and add the two parameters in the "path"-line
Then try it again. The errors should be ignored automatically and the server will keep running.
Unless the server encounters a fatal error it will continue running.


ok

exemple :

C:\SERVIDORES\bfbc2-nexus\Frost.Game.Main_Win32_Final.exe -serverInstancePath "Instance/" -mapPack2Enabled 1 -port 19567 -timeStampLogNames -region OC -heartBeatInterval 20000 -displayErrors 0-displayAsserts 0

and that?

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Kerrigan
Posts:1614
Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: error in server

Thu Dec 20, 2012 9:53 pm

Just like that. Did you try it yet ?

There must be another space between the "0" and the "display.."

Then run the server again and please report tomorrow whether the server did run fine or you encountered another error.

Bebiano
Posts:24
Joined:Mon Dec 17, 2012 5:36 pm

Re: error in server

Thu Dec 20, 2012 9:57 pm

TheShadow wrote:Just like that. Did you try it yet ?


yes, now I'll see if the error returns

thank you ;)

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CactusPie
Posts:451
Joined:Mon Dec 17, 2012 4:48 pm
Location:Poland

Re: error in server

Thu Dec 20, 2012 10:00 pm

Jest remember - these parameters don't prevent the errors, they just hide them. If you need to diagnose some other problems with your server it's best to remove them.

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Kerrigan
Posts:1614
Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: error in server

Thu Dec 20, 2012 10:05 pm

Bebiano wrote:
TheShadow wrote:Just like that. Did you try it yet ?


yes, now I'll see if the error returns

thank you ;)


FYI: Just like CactusPie said, the errors will continue occuring but they wont stop your server anymore.
We try to figure out how to fix the errors and will be releasing a patch when it has been solved..

Bebiano
Posts:24
Joined:Mon Dec 17, 2012 5:36 pm

Re: error in server

Fri Dec 21, 2012 12:54 am

TheShadow wrote:
Bebiano wrote:
TheShadow wrote:Just like that. Did you try it yet ?


yes, now I'll see if the error returns

thank you ;)


FYI: Just like CactusPie said, the errors will continue occuring but they wont stop your server anymore.
We try to figure out how to fix the errors and will be releasing a patch when it has been solved..


ok but stopped just the same there are many people playing it crach.
Sorry my english ;)

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