Wed Jul 17, 2013 11:51 pm
Okay, whoever said we played 128 players during Beta is just making shit up. I was in the BETA, in their so called "closed" Beta too and there were 8 servers on Caspian Border with 64 players and had a different password every day throughout the entire Beta except the last days when they closed them for some reason. The other map was Metro and it was 32-player limited so no, no 128 players during Beta and I certainly wouldn't like to see it out of it either. BF3 would just be a clusterbomb with it and so would any other game that doesn't have the mapsize of something like ArmA or Operation Flashpoint. Bandar Desert is just a joke, 50% of the map is just the empty desert for quadbikes or anyone crazy enough to try to even run or go through it with anything less faster and most of the battles happen either around the gunship, or close to one of the teams' spawns, whichever one is pinned that is. The only map that would kinda make for a higher than 64-players would probably be Alborz Mountain just because of it's vertical variety but again, it would just be such a freaking cluster and with so little vehicles to compensate for it. Or if someone invents a tool to add vehicles, it would just be a vehicle-warfare. There is no proper balance, whichever way you think of it. If it was BF2 per say, squads would go for different objectives as it has been proven throughout the years with many 128-player servers and with Project Reality's recent Beta featuring 100-player servers and it worked like a charm. But BF2 is BF2 and BF3 is just a glorified BC2 with even less skill required and not to mention NO VOICE CHAT ON PC. They are totally different games and in my eyes, it will not happen. Especially trying to coordinate 64 players to different positions without a commander to give orders or decent squad leaders that half the time either forget they have the "Give order" on their como-rose or just choose to give an order to an unnecessary flag that is ours most of the time anyway and nobody's attacking.
