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Kerrigan
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Re: Some Questions

Thu Jul 11, 2013 6:23 am

XuluniX wrote:We already played 128 players in the beta, so it is "possible"
If a map is playable with 128 players is the other side.
I think big maps like "Bandar Desert" or "Nebandan Flats" should be playable if you remove/limit weapons like M16A3 or the Stingers

We will see what is possible soon.
I think there will be many changes and experiments, about weapon balancing/mods/maps etc

I can't wait for it


Well.. since the Beta the game changed a lot! Maybe DICE added a player limit to the server files.. after the leak in the Beta stage EA knew to prevent those experimental things like 128 player servers, blacklist and some other stuff.

MasterDevil
Posts:2
Joined:Tue Jan 01, 2013 11:20 am

Re: Some Questions

Tue Jul 16, 2013 11:46 pm

Kerrigan wrote:
XuluniX wrote:We already played 128 players in the beta, so it is "possible"
If a map is playable with 128 players is the other side.
I think big maps like "Bandar Desert" or "Nebandan Flats" should be playable if you remove/limit weapons like M16A3 or the Stingers

We will see what is possible soon.
I think there will be many changes and experiments, about weapon balancing/mods/maps etc

I can't wait for it


Well.. since the Beta the game changed a lot! Maybe DICE added a player limit to the server files.. after the leak in the Beta stage EA knew to prevent those experimental things like 128 player servers, blacklist and some other stuff.

ok so how about my other question,
is editing localization files possible ?

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mizudg
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Re: Some Questions

Wed Jul 17, 2013 11:51 pm

Okay, whoever said we played 128 players during Beta is just making shit up. I was in the BETA, in their so called "closed" Beta too and there were 8 servers on Caspian Border with 64 players and had a different password every day throughout the entire Beta except the last days when they closed them for some reason. The other map was Metro and it was 32-player limited so no, no 128 players during Beta and I certainly wouldn't like to see it out of it either. BF3 would just be a clusterbomb with it and so would any other game that doesn't have the mapsize of something like ArmA or Operation Flashpoint. Bandar Desert is just a joke, 50% of the map is just the empty desert for quadbikes or anyone crazy enough to try to even run or go through it with anything less faster and most of the battles happen either around the gunship, or close to one of the teams' spawns, whichever one is pinned that is. The only map that would kinda make for a higher than 64-players would probably be Alborz Mountain just because of it's vertical variety but again, it would just be such a freaking cluster and with so little vehicles to compensate for it. Or if someone invents a tool to add vehicles, it would just be a vehicle-warfare. There is no proper balance, whichever way you think of it. If it was BF2 per say, squads would go for different objectives as it has been proven throughout the years with many 128-player servers and with Project Reality's recent Beta featuring 100-player servers and it worked like a charm. But BF2 is BF2 and BF3 is just a glorified BC2 with even less skill required and not to mention NO VOICE CHAT ON PC. They are totally different games and in my eyes, it will not happen. Especially trying to coordinate 64 players to different positions without a commander to give orders or decent squad leaders that half the time either forget they have the "Give order" on their como-rose or just choose to give an order to an unnecessary flag that is ours most of the time anyway and nobody's attacking.
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NoFaTe
Blazin' your Brains!
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Re: Some Questions

Thu Jul 18, 2013 12:53 pm

mizudg wrote:Okay, whoever said we played 128 players during Beta is just making shit up. I was in the BETA, in their so called "closed" Beta too and there were 8 servers on Caspian Border with 64 players and had a different password every day throughout the entire Beta except the last days when they closed them for some reason. The other map was Metro and it was 32-player limited so no, no 128 players during Beta and I certainly wouldn't like to see it out of it either.

I was actually running 128 player servers myself.
As a matter of fact, I think I was the first one to do so.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

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kiwidog
Posts:283
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Re: Some Questions

Sat Jul 20, 2013 3:47 pm

Sounds like someones mad about not getting into one of the 128 man metroll servers.
kiwidog > NoFaTe.

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zesty
Posts:426
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Re: Some Questions

Mon Jul 22, 2013 6:43 am

Since it maybe not playable but what about make films with more players in it ;)

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mizudg
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Re: Some Questions

Mon Jul 22, 2013 9:57 am

I am actually keen on the 128 players for machinimas and such, but that'd be totally unnecessary. 64 is in my opinion more than enough since you wont get 127 people in a private match to record them all
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Kerrigan
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Re: Some Questions

Mon Jul 22, 2013 10:38 am

mizudg wrote:I am actually keen on the 128 players for machinimas and such, but that'd be totally unnecessary. 64 is in my opinion more than enough since you wont get 127 people in a private match to record them all


64 are enough to get shot at any second you're moving on the map..

Always action.

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mizudg
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Re: Some Questions

Mon Jul 22, 2013 11:40 am

Kerrigan wrote:
mizudg wrote:I am actually keen on the 128 players for machinimas and such, but that'd be totally unnecessary. 64 is in my opinion more than enough since you wont get 127 people in a private match to record them all


64 are enough to get shot at any second you're moving on the map..

Always action.


Which is why BF3 will always be inferior to BF2... Strategy over Action
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Freeshnik
Posts:470
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Re: Some Questions

Sun Aug 04, 2013 4:21 am

Color correction in bf3 was work via editing .cas file in client. In some patch dice fix ability to change this file (game crash). Later release Aftermath and End game. So, i have doubts about abulity playing this expansion packs without color grading.
Is there any1 who can dispel my doubts?
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