Hey guys,I am totaly new to moding(and project rome),but I have been wanting to do my own bf mod for a while(the reason beeing that I believe with just a few stat tweaks and gadgets swaps I can make my dream FPS).
So I decided to make this thread to ask any questions I might have as to how to create my mod and hope someone would help.
So how hard would it be and how exactly can I do some of the following stuff:
1)Tweak headshot multiplier.I know you can tweak player health in server options,but I really want to tweak hs multiplier aswell(my idea is to increase player hp by about 50-100% and double hs multiplier)
2)Tweak soldier acceleration and run speed(and maybe that of vehicles aswell).
3)Tweak weapon stats like recoil,spread,bullet speed,dmg and dmg drop off and so on.
4)Swap weapons and gadgets between the classes(e.g. give medics carabines and give engies LMGs and so on).
5)Remove/Disable the secondary perk three completely(aka magnum ammo,body armor and the rest).
6)Remove/Disable certain gadgets/weapons(e.g. carl gustav).
Now for some really complicated ones:
7)Overhaul how flag capturing mechanics work.
This one is gonna be pretty complicated I guess,but my idea is to make flags similar to rush mcomcs,where you have to walk to the mcom,arm it and a timer will start ticking.
For those of you who might be familiar with a game called section 8,this is EXACTLY the system I want to implement,make flags "hackable",where after you hack it you have to deffend that hack for X ammount of time,in which the enemy team can defuse it.
Securing the flag shouldnt blow up the mcom(flag) and make it disapear,it should just give your team the flag and the enemy would have to hack it aswell in order to get it back.
Another cool thing I would like to implement is to change how flag spawning works,so when you spawn on one of your team's flags,you get to parachute on top of it(bf3 spawn beacon style).
As a last extra to this idea,I wonder can you make certain flags on the map have different cap times for different teams(for example the flag next to your team's deployment should take your team like 15 seconds to hack back and capture,while it should take 60 seconds for the enemy team to do so,thus helping with uneven teams and base rape situations).
If this is way too ambitios and complicated to do,is there a way I can just tweak normal flag cap times?
8)Add new gadgets which have a passive effects(e.g. add a body armor for the assault which reduces body dmg [without affecting hs dmg] by 40% and players could choose between that and normal equipment like nade launcher/C4,
a stealth suit for the recon making him immune to both 3d and 2d spoting and so on).
9)Increase number of flags on the map and be able to add mcom type flags anywhere I want.
A cool addition to this would be the ability to implement a latice system(like in planetside 2),where flags are lined up in several major lanes and in order to push and capture flags closer to your oponents main,you have to capture the flag next to it first,other wise you would be un able to hack/plant the objective.
10)Add stamina bar,which get's depleated when a soldier is runing(bf2 style).
There are many more thing I would love to do and I might add them to this thread later,but I would be really happy if I could just pull of most of the stuff from this list.