Code: Select all
</instance>
<instance guid="05DDDA83-1212-448F-A7CC-E545079D09C4" type="GameSharedResources.WeatherStateEntityData">
<array name="Components" />
<field name="Enumeration">0</field>
<field name="Name">CQ_custom</field>
<complex name="Transform">1.0/0/0/*nonzero*/0/1.0/0/*nonzero*/0/0/1.0/*nonzero*/7.77803421021/250.055114746/-39.2729454041/*nonzero*</complex>
<field name="Enabled">true</field>
Nasipal wrote:Code: Select all
</instance>
<instance guid="05DDDA83-1212-448F-A7CC-E545079D09C4" type="GameSharedResources.WeatherStateEntityData">
<array name="Components" />
<field name="Enumeration">0</field>
<field name="Name">CQ_custom</field>
<complex name="Transform">1.0/0/0/*nonzero*/0/1.0/0/*nonzero*/0/0/1.0/*nonzero*/7.77803421021/250.055114746/-39.2729454041/*nonzero*</complex>
<field name="Enabled">true</field>
Change in : <field name="Enabled">true</field> on >false<
riddick wrote:Nasipal wrote:Code: Select all
</instance>
<instance guid="05DDDA83-1212-448F-A7CC-E545079D09C4" type="GameSharedResources.WeatherStateEntityData">
<array name="Components" />
<field name="Enumeration">0</field>
<field name="Name">CQ_custom</field>
<complex name="Transform">1.0/0/0/*nonzero*/0/1.0/0/*nonzero*/0/0/1.0/*nonzero*/7.77803421021/250.055114746/-39.2729454041/*nonzero*</complex>
<field name="Enabled">true</field>
Change in : <field name="Enabled">true</field> on >false<
I have a server where to put this code , not to have smoke on Atacama Desert???...here in MP_005.dbx ??
I made server with 32 helicopters on Atacama going well. Heavy metal 32 heli crash after 15-20 minutes
dhasarath wrote:Can anyone help me how to remove smoke in Atacama desert? By server side mods?
Code: Select all
</instance>
<instance guid="155D50AB-3CBA-41FC-B3A6-840F29E8CDDB" type="Entity.ReferenceObjectData">
<array name="Components" />
<field name="Enumeration">0</field>
<field name="Name" />
<complex name="Transform">-0.210554599762/0.172547265887/0.96223372221/*nonzero*/0.145113900304/0.97891163826/-0.143784269691/*nonzero*/-0.966751396656/0.109359040856/-0.231153354049/*nonzero*/-278.224365234/61.1319465637/-23.6878700256/*nonzero*</complex>
<field ref="fx/ambient/levelspecific/mp05/fx_amb_mp05_smokepillarsoft_m/e28f1ea1-d4a5-400c-93b7-7eab2d39da95" name="ReferencedObject" />
<array name="ObjectSets" />
<array name="VisualTransformModifiers" />
<field ref="null" name="MeshShaderSet" />
<field ref="null" name="PhysicsMaterialSet" />
<field name="OverrideScreenAreaCulling">false</field>
<field name="IsInObjectSet">false</field>
</instance>
Nasipal wrote:dhasarath wrote:Can anyone help me how to remove smoke in Atacama desert? By server side mods?
You can also try to disable some part of Effects. Some of them is smoke or mist. In this case you need to find and disable: type="GameSharedResources.GameEffectEntityData"> same as with vehicles or weather state - to disable it: put in field "enabled" false. There are about 252 fx enabled. Also some times Fx(effects) can be placed in level as usual objects:Code: Select all
</instance>
<instance guid="155D50AB-3CBA-41FC-B3A6-840F29E8CDDB" type="Entity.ReferenceObjectData">
<array name="Components" />
<field name="Enumeration">0</field>
<field name="Name" />
<complex name="Transform">-0.210554599762/0.172547265887/0.96223372221/*nonzero*/0.145113900304/0.97891163826/-0.143784269691/*nonzero*/-0.966751396656/0.109359040856/-0.231153354049/*nonzero*/-278.224365234/61.1319465637/-23.6878700256/*nonzero*</complex>
<field ref="fx/ambient/levelspecific/mp05/fx_amb_mp05_smokepillarsoft_m/e28f1ea1-d4a5-400c-93b7-7eab2d39da95" name="ReferencedObject" />
<array name="ObjectSets" />
<array name="VisualTransformModifiers" />
<field ref="null" name="MeshShaderSet" />
<field ref="null" name="PhysicsMaterialSet" />
<field name="OverrideScreenAreaCulling">false</field>
<field name="IsInObjectSet">false</field>
</instance>
To find all fx try use in search: "fx/
- (270 fx in total on atacama)
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