HellGamer115 wrote:is there any way to change it with a mod or something?
We'll see.
HellGamer115 wrote:also why wont it matter on lan?
Eh... one moment
[logic]
In a local network the distance (in ping time and latency) is that small that it doesn't matter how hit detection is calculated/processed.
The pings are all below 20 or even 10 ms so the traffic is actually fast and you won't notice any delays in the hit detection system.
That is also a reason why LAN is superior to online gaming because those problems with high ping, delay and lags are not existing in a LAN game. A good reason to create a LAN mode for BF3. Maybe not for our private use but more for eSports.
Most eSports tournaments are held within a LAN. SC Brood War and CS for example but since developers/publishers like Blizzard and EA/DICE or Activision are abolishing LAN play they're causing trouble with their centralized master server systems which are needed in order to play the tournament.
I would like to point onto the issues that Blizzard had with SC2 on an important tournament when battle.net fucked up and recently Riot Games had problems in a LOL tournament.
[/logic=]
That's my two cents to it.