zesty wrote:Kerrigan wrote:Bettlefold is an arcade military shooter. Far away from being a sandbox.
http://sandboxmod.com/
That's a BF2's sandbox mod :3
Battlefield 2's maps are a whole lot bigger than BF3's.
zesty wrote:Kerrigan wrote:Bettlefold is an arcade military shooter. Far away from being a sandbox.
http://sandboxmod.com/
That's a BF2's sandbox mod :3
mizudg wrote:zesty wrote:Kerrigan wrote:Bettlefold is an arcade military shooter. Far away from being a sandbox.
http://sandboxmod.com/
That's a BF2's sandbox mod :3
Bettlefold 2's maps are a whole lot bigger than BF3's.
mizudg wrote:zesty wrote:Kerrigan wrote:Bettlefold is an arcade military shooter. Far away from being a sandbox.
http://sandboxmod.com/
That's a BF2's sandbox mod :3
Bettlefold 2's maps are a whole lot bigger than BF3's.
HunteR97 wrote:
mmmmm...make new maps ?? maybe
Sammuel wrote:Without a sdk of some sort that would be extremely difficult.
RobbingHood wrote:Sammuel wrote:Without a sdk of some sort that would be extremely difficult.
Nothing is impossible.
Sammuel wrote:yay for laying out every spec of rubble on x-y-z coordinates
RobbingHood wrote:Sammuel wrote:yay for laying out every spec of rubble on x-y-z coordinates
I meant the development of an SDK
kiwidog wrote:RobbingHood wrote:Sammuel wrote:yay for laying out every spec of rubble on x-y-z coordinates
I meant the development of an SDK
We developed our own FB2 SDK for VU. It's long, hard work and that SDK has proven not to be portable across Frostbite games. (Minor differences that make everything crash)
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