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mizudg
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Re: mod idea

Sat Feb 22, 2014 10:41 pm

zesty wrote:
Kerrigan wrote:Bettlefold is an arcade military shooter. Far away from being a sandbox.

http://sandboxmod.com/
That's a BF2's sandbox mod :3


Battlefield 2's maps are a whole lot bigger than BF3's.
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Sammuel
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Re: mod idea

Sun Feb 23, 2014 4:27 am

mizudg wrote:
zesty wrote:
Kerrigan wrote:Bettlefold is an arcade military shooter. Far away from being a sandbox.

http://sandboxmod.com/
That's a BF2's sandbox mod :3


Bettlefold 2's maps are a whole lot bigger than BF3's.



That in its self is sad.
Check out my latest project! http://popcorntime.io

HunteR97
Posts:39
Joined:Mon Feb 04, 2013 9:44 am

Re: mod idea

Sun Feb 23, 2014 2:52 pm

mizudg wrote:
zesty wrote:
Kerrigan wrote:Bettlefold is an arcade military shooter. Far away from being a sandbox.

http://sandboxmod.com/
That's a BF2's sandbox mod :3


Bettlefold 2's maps are a whole lot bigger than BF3's.


mmmmm...make new maps ?? maybe :mrgreen:

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Sammuel
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Re: mod idea

Mon Feb 24, 2014 6:40 am

HunteR97 wrote:
mmmmm...make new maps ?? maybe :mrgreen:



Without a sdk of some sort that would be extremely difficult.
Check out my latest project! http://popcorntime.io

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RobbingHood
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Re: mod idea

Mon Feb 24, 2014 4:28 pm

Sammuel wrote:Without a sdk of some sort that would be extremely difficult.

Nothing is impossible.

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mizudg
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Re: mod idea

Mon Feb 24, 2014 4:35 pm

RobbingHood wrote:
Sammuel wrote:Without a sdk of some sort that would be extremely difficult.

Nothing is impossible.


Until Kiwi and NF finish VU and Rime, it is.
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Sammuel
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Re: mod idea

Tue Feb 25, 2014 1:37 am

RobbingHood wrote:
Sammuel wrote:Without a sdk of some sort that would be extremely difficult.

Nothing is impossible.



yay for laying out every spec of rubble on x-y-z coordinates :D
Check out my latest project! http://popcorntime.io

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RobbingHood
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Re: mod idea

Tue Feb 25, 2014 11:59 am

Sammuel wrote:yay for laying out every spec of rubble on x-y-z coordinates :D

I meant the development of an SDK :)

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kiwidog
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Re: mod idea

Tue Feb 25, 2014 4:52 pm

RobbingHood wrote:
Sammuel wrote:yay for laying out every spec of rubble on x-y-z coordinates :D

I meant the development of an SDK :)


We developed our own FB2 SDK for VU. It's long, hard work and that SDK has proven not to be portable across Frostbite games. (Minor differences that make everything crash)
kiwidog > NoFaTe.

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Sammuel
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Re: mod idea

Wed Feb 26, 2014 5:24 am

kiwidog wrote:
RobbingHood wrote:
Sammuel wrote:yay for laying out every spec of rubble on x-y-z coordinates :D

I meant the development of an SDK :)


We developed our own FB2 SDK for VU. It's long, hard work and that SDK has proven not to be portable across Frostbite games. (Minor differences that make everything crash)




....

You and Nofate. I will personally buy you two a beer if that's true.
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