death_stalker_ak47 wrote:500kbytes/sec ?![]()
I have 60 Mb/s, I download large files with 15-20 Mb/s.
Your problem is low bandwidth. Get more.
We're talking about uplink, not downlink

death_stalker_ak47 wrote:500kbytes/sec ?![]()
I have 60 Mb/s, I download large files with 15-20 Mb/s.
Your problem is low bandwidth. Get more.
risen_GER wrote:Have you taken a look into server logs? Whats coming up when a player gets kicked or so?
death_stalker_ak47 wrote:500kbytes/sec ?![]()
I have 60 Mb/s, I download large files with 15-20 Mb/s.
Your problem is low bandwidth. Get more.
risen_GER wrote:As i read it's a 4Mbit syncronous lane... Should be more than enough for hosting a server, expect other running things stealing bandwith?
For log-search: Try to reproduce some kick or so, and then search for the playername that got kicked. Last entry with that name and some following lines would be interesting i hope
Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 180 Frames: 300 Slept: 9.70838 Lost: 0 Bad frames: 1
Engine/Game/Server/Backend/Plasma/ServerGameManagerListener.cpp(890): "Main": Info: Player 3604 requesting entry Garrett(Pooria)
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(279): "Main": Info: ServerSocketManager :: Adding player 0939EE7C to index 3604
Engine/Game/Online/Engine/Server/ServerPeer.cpp(1144): "Main": Info: onCreateConnection()
Engine/Game/Online/Engine/Server/ServerConnection.cpp(383): "Main": Info: Server connection init. isSinglePlayer: 0, queueLowWaterMark: 1, queueHighWaterMark: 6
Engine/Game/Online/Engine/Server/ServerConnection.cpp(839): "Main": Info: ServerConnection : Connecting... (Id: 1)
TnT/Network/Spike/Secure/SecureConnection.cpp(212): "Main": Info: onAcceptConfirmation: INIT REMOTE: Received Accept Confirmation. Init: RemoteSessionKey:'<None>'
TnT/Network/Spike/Stream/StreamControl.cpp(315): "Main": Warning: Outgoing rate is zero. Is this really intentional!?
TnT/Network/Spike/Stream/StreamControl.cpp(315): "Main": Warning: Outgoing rate is zero. Is this really intentional!?
Engine/Game/Online/Engine/Server/ServerConnection.cpp(850): "Main": Info: Client 20.14.0.0:1000 connected! (Id: 1)
Engine/Game/Online/Engine/Server/ServerConnection.cpp(1622): "Main": Info: timeSyncNetworkEvent (Id: 1)
Engine/Game/Online/Engine/Server/ServerConnection.cpp(2008): "Main": Info: Authenticating player (Id: 1)
Engine/Game/Online/Engine/Server/ServerConnection.cpp(2009): "Main": Warning: authenticationNetworkEvent NOT IMPLEMENTED
TnT/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(464): "Main": Info: Compression info confirmed. 16 base lines.
Engine/Game/Online/Engine/Server/ServerConnection.cpp(2297): "Main": Info: Player authenticated (Id: 1)
Engine/Game/Online/Engine/Server/ServerConnection.cpp(2300): "Main": Info: Player authenticated - authkey:
Engine/Game/GameplayServer/Player/ServerPlayer.cpp(2698): "Main": Warning: onPlayerAuthenticated NOT IMPLEMENTED
Engine/Game/Server/Presence/ServerVoiceManager.cpp(144): "Main": Info: obtainVoiceReference(3604) joinAutomatic: 0 shouldJoinSquad: 1
Engine/Game/Server/Presence/ServerVoiceManager.cpp(204): "Main": Info: releaseVoiceReference(3604) leaveAutomatic: 0 shouldLeaveSquad: 1
Engine/Game/Server/Presence/ServerVoiceManager.cpp(144): "Main": Info: obtainVoiceReference(3604) joinAutomatic: 0 shouldJoinSquad: 1
Engine/Game/Server/ServerEntitlements.cpp(450): "Main": Info: Adding player Garrett(Pooria) to entitlement queue
Engine/Game/Online/Engine/Server/ServerConnection.cpp(1528): "Main": Info: loadLevelNetworkEvent (Id: 1)
Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 190 Frames: 300 Slept: 9.75085 Lost: 0 Bad frames: 0
Engine/Game/Server/ServerEntitlements.cpp(638): "Main": Warning: Could not find master account id in lookupinfo result; kicking player << Garrett(Pooria)
Engine/Game/Online/Engine/Server/ServerPeer.cpp(1651): "Main": Info: Kicking player on connection 1, reasonText:
Engine/Game/Server/ServerEntitlements.cpp(175): "Main": Warning: Failed to get entitlements for player Garrett(Pooria)
Engine/Game/Server/Presence/ServerVoiceManager.cpp(204): "Main": Info: releaseVoiceReference(3604) leaveAutomatic: 0 shouldLeaveSquad: 1
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(287): "Main": Info: ServerSocketManager :: Removing player 0939EE7C with index 3604
TnT/Network/Spike/StreamManagers/Ghost/StreamManagerGhost.cpp(162): "Main": Info: -- Deleting all ghosts --
TnT/Network/Spike/StreamManagers/Ghost/StreamManagerGhost.cpp(185): "Main": Info: -- Deleting done --
TnT/Network/Spike/Connection/ConnectionManager.cpp(410): "Main": Info: ConnectionManager::deleteConnection(1)
TnT/Network/Spike/Secure/Secure.cpp(1515): "Main": Info: Secure: deleting connection #1
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(113): "Main": Warning: lookupPlayerByAddress() failed
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(113): "Main": Warning: lookupPlayerByAddress() failed
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(113): "Main": Warning: lookupPlayerByAddress() failed
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(113): "Main": Warning: lookupPlayerByAddress() failed
Engine/Game/Server/Presence/EloRanking.cpp(129): "Main": Warning: Not removing non-existant user 0 from ELO ranking
Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 200.005 Frames: 300 Slept: 9.70837 Lost: 0 Bad frames: 1
Engine/Game/Server/Backend/Plasma/ServerStorageHandler.cpp(632): "Main": Info: Retrieved 960 stats into storage for 52089
Engine/Game/Server/Backend/Plasma/ServerStorageHandler.cpp(632): "Main": Info: Retrieved 960 stats into storage for 3944
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Engine/Game/Server/ServerEntitlements.cpp(638): "Main": Warning: Could not find master account id in lookupinfo result kicking player << Garrett(Pooria)
RobbingHood wrote:Well, I'm not a professional, but that's the important line:Code: Select all
Engine/Game/Server/ServerEntitlements.cpp(638): "Main": Warning: Could not find master account id in lookupinfo result kicking player << Garrett(Pooria)
So it's really a connection error.
Where did you get your server files from?
risen_GER wrote:But a policy would always take effect I think?
Are you using R30 or R32?
I checked my logs (Server running 24h, was populated), found no entry matching that error. I am using R32.
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ipconfig /displaydns
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ipconfig /displaydns >> C:\dns.txt (or somewhere else..)
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