Earlier today our first Open Bughunting Season came to a close.
It is only because of your tremendous support and feedback that this event was a success!
You tested, you provided feedback, and we listened, and during the course of the past 3 days over 60 new issues were reported by you, out of which more than half have already been fixed! There were some issues that made the game almost completely unplayable at times, but thanks to your patience we managed to isolate and resolve most of them. If you want a complete list of changes that were made during the past two days, make sure to check our changelog.
During this test we learned several new things, not only about the game engine and our client, but also about the community.
For starters, we figured out that there's no single consumer-grade machine powerful enough to run one of our 120Hz servers with more than 30 players, and even that is pushing it. This didn't come to much surprise to us, as we already knew that the CPU requirements would rise, we just weren't sure about how much. We will be analyzing the data we collected in order to be able to more specifically provide hardware and bandwidth requirements for servers.
Secondly, we learned that events like these require better instrumentation. People need to be guided in what to do when testing something, and even though our setup worked well for most things, some players were still left confused and lost without guidance, something we will be definitely taking into consideration for our next test.
Finally, we saw great support and excitement from the competitive community.
Venice Unleashed aims to be an environment for all players, both competitive and casual, so we've been working hard on features that will make everybody's experience much better, from small changes to our interface and mod tools, to advanced tools for professional players and casters.
We will now be entering a period of slight silence, while we sort out and resolve all of the game-breaking and usability bugs you reported, and working on optimizing and putting the final touches on our backend services, in order to get one step closer to the ultimate and Unleashed Battlefield 3 experience!
Once again, we'd like to thank all of you who tested with us and provided valuable feedback.
This wouldn't have been possible without you!
From everyone at Emulator Nexus, thank you, and we hope to see you again soon in our next open test!