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BlackGull
Posts:29
Joined:Sun Aug 18, 2013 8:07 am
How to host a server? D:

Tue Jul 01, 2014 6:04 am

Recently I reinstalled my windows without even noticing that the server files resided on my desktop...
The server is gone now and I was hoping if anyone knows where to get the latest server files.
And also tell me why BC2CC refuses to work :(

Sorry if I'm bothering you or something but I seemed to forget D:
Pls dont mad :(

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RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: How to host a server? D:

Tue Jul 01, 2014 9:38 am

We cannot provide you with the server files due to copyright, you need to get them on your own.
BC2CC not working can have multiple causes, make sure you connect via your LAN IP (e.g. 192.168.1.x) and use the correct port.

BlackGull
Posts:29
Joined:Sun Aug 18, 2013 8:07 am

Re: How to host a server? D:

Tue Jul 01, 2014 2:04 pm

Ok I got the server files but now a new problem occurs whenever a launch the server.


http://postimg.org/image/g0cmbyyo3/

It never used to happen before. Never.

And also BC2CC refuses to download.
http://postimg.org/image/cd3xoxkb7/

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mizudg
Posts:1620
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Location:Bulgaria
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Re: How to host a server? D:

Tue Jul 01, 2014 2:08 pm

BC2CC's official site has been down for quite some time now. Since this isn't official server files and anyone used to be able to get them, same for PRoCon, I guess sharing them here doesn't violate any rules http://bit.ly/1qMINXC
Image

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MAGIC
Posts:1303
Joined:Wed Dec 26, 2012 4:44 am
Location:Germany/Frankfurt
Contact: Website Twitter

Re: How to host a server? D:

Tue Jul 01, 2014 2:10 pm

uhm, seems your RAM is full.. Better get some RAM modules
Image

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RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: How to host a server? D:

Tue Jul 01, 2014 2:21 pm

There is an offline installer besides the usual one, should work:
http://rh.kthx.at/BC2CC.exe

This won't fix the mentioned RAM issues, though.

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Rodney
Posts:427
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Re: How to host a server? D:

Tue Jul 01, 2014 6:54 pm

Judging from your screenshot the server tries to allocate more than 2 GiB of RAM, that indicates that your server files might be corrupt because the server shouldn't require that much RAM. Try re-downloading the files or re-unpacking them and then try starting it again, if you get the same error again please post the MD5 hash of your .exe and the latest logfile here.
There used to be a signature here.

BlackGull
Posts:29
Joined:Sun Aug 18, 2013 8:07 am

Re: How to host a server? D:

Wed Jul 02, 2014 5:37 am

Guys I have 4 GB RAM it used to work perfectly before I used to play on it.
Ever since I installed the R34 server it has started happening.
Is it necessary to use the R34 server with this update of the game? Or can I downgrade the server?

And yes I downloaded the R34 server from piratebay recently and it has the same problem as the previous one.

Rodney what do you mean by MD5 hash of your .exe and the latest logfile.
Where can I find them?

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MAGIC
Posts:1303
Joined:Wed Dec 26, 2012 4:44 am
Location:Germany/Frankfurt
Contact: Website Twitter

Re: How to host a server? D:

Wed Jul 02, 2014 9:32 am

BlackGull wrote:And yes I downloaded the R34 server from piratebay recently and it has the same problem as the previous one.

I guess that's the problem. Better use that google search and use the first link (should be the link by Cactuspie *cough*)

BlackGull wrote:Rodney what do you mean by MD5 hash of your .exe and the latest logfile.
Where can I find them?


Hashs:
Well you can check the MD5 Hash from a file to check if it's the right one (http://en.wikipedia.org/wiki/MD5)
Just download that tool and install it. When you installed it, rightclick the 'Frost.Game.Main_Win32_Final.exe', select Properties and go to the 'Checksums' tab. Now you see some checksums, check the MD5 one with a clean one:

Code: Select all

 File: Frost.Game.Main_Win32_Final.exe
CRC-32: fbe0faca
MD4: eb2b46fec9f29842be138f5e41c68c55
MD5: 6483ab553fc1b113fc101c03747a62b4
SHA-1: fbcd1f85b12600063dd2538d6c74127c330cd427


Logfile:
Should be in your instances folder. Just use code tags or http://pastebin.com to post the content here
Image

BlackGull
Posts:29
Joined:Sun Aug 18, 2013 8:07 am

Re: How to host a server? D:

Wed Jul 02, 2014 1:07 pm

Ok heres the MD5 hash:-

Code: Select all

  File: Frost.Game.Main_Win32_Final.exe
CRC-32: fbe0faca
   MD4: eb2b46fec9f29842be138f5e41c68c55
   MD5: 6483ab553fc1b113fc101c03747a62b4
 SHA-1: fbcd1f85b12600063dd2538d6c74127c330cd427


And heres the log

Code: Select all

[UTC 07/02/2014 13:05:46.952] Engine/Game/Main/Main.cpp(615): "Main": Info: Build ID: ROMEPC851434
[UTC 07/02/2014 13:05:46.952] Engine/Game/Main/Main.cpp(635): "Main": Info: Commandline arguments:  Frost.Game.Main_Win32_Final.exe -serverInstancePath Instance/ -mapPack2Enabled 1 -port 19567 -timeStampLogNames -region OC -heartBeatInterval 20000 -server -dedicated -feslhost bfbc2-pc-server.fesl.ea.com:19021 -theaterhost bfbc2-pc-server.theater.ea.com:19026
[UTC 07/02/2014 13:05:46.953] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[lq,0] created (0)
[UTC 07/02/2014 13:05:46.956] TnT/Core/Serialization/DatabaseImpl.cpp(198): "Main": Warning: Unknown type ShaderGraph in manifest EmergencyBindings/Type entry!
[UTC 07/02/2014 13:05:46.956] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[AsyncResourceLoader,0] created (0)
[UTC 07/02/2014 13:05:46.957] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/streaming_sounds-00.fbrb'
[UTC 07/02/2014 13:05:46.957] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/streaming_sounds ready with 0 nodes in storage
[UTC 07/02/2014 13:05:46.957] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_sounds-00.fbrb'
[UTC 07/02/2014 13:05:46.957] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_sounds ready with 0 nodes in storage
[UTC 07/02/2014 13:05:46.958] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /sound/ondemand/ as a mount directory, but there's no VFS mount backing it
[UTC 07/02/2014 13:05:46.958] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_awards-00.fbrb'
[UTC 07/02/2014 13:05:46.958] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_awards ready with 0 nodes in storage
[UTC 07/02/2014 13:05:46.958] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /async/awards/ as a mount directory, but there's no VFS mount backing it
[UTC 07/02/2014 13:05:47.771] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: startup (1 segment): loaded 0 resources touched in 0.06 s
[UTC 07/02/2014 13:05:47.772] TnT/Core/Serialization/DatabaseImpl.cpp(2883): "Main": Info: Resolved 0 partitions in 0.001 seconds,139 remaining.
[UTC 07/02/2014 13:05:47.774] TnT/Core/Resource/ResourceManager.cpp(2440): "Main": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 07/02/2014 13:05:47.774] Engine/Game/Server/Server.cpp(170): "Main": Info: Creating server...
[UTC 07/02/2014 13:05:47.778] TnT/Core/Random/Random.cpp(50): "Main": Info: Random time seed is 985
[UTC 07/02/2014 13:05:47.779] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2422): "Main": Info: Failed to read Server ID GUID/secret from Instance/serverid.dat, will generate a new one.
[UTC 07/02/2014 13:05:47.779] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(836): "Main": Info: ENVIRONMENT_PROD
[UTC 07/02/2014 13:05:48.020] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(88): "Main": Info: Map revision level up to (and including) 8 is enabled
[UTC 07/02/2014 13:05:48.020] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_CQ
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_GR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SDM
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_CQ
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_GR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SDM
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SDM
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004SDM
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005GR
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005SR
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006CQ
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006SDM
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007GR
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007SDM
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008CQ
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008SDM
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009CQ
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009GR
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SDM
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012CQ
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012GR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012SR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002GR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SDM
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005CQ
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005SDM
[UTC 07/02/2014 13:05:48.023] Engine/Game/BugSentry/BugSentry.cpp(88): "Main": Info: BugSentry config:
[UTC 07/02/2014 13:05:48.024] Engine/Game/BugSentry/BugSentry.cpp(89): "Main": Info:    mMode=2
[UTC 07/02/2014 13:05:48.024] Engine/Game/BugSentry/BugSentry.cpp(90): "Main": Info:    mEnableScreenshot=0
[UTC 07/02/2014 13:05:48.024] Engine/Game/BugSentry/BugSentry.cpp(91): "Main": Info:    mFilePath=Instance/crashreport.xml
[UTC 07/02/2014 13:05:48.024] Engine/Game/BugSentry/BugSentry.cpp(93): "Main": Info:    mUseHeuristicStackWalk=1
[UTC 07/02/2014 13:05:48.029] Engine/Game/Server/ServerAdministration.cpp(789): "Main": Info: Connection password salt: FC171B6AD450998DD47EF576E899F64C
[UTC 07/02/2014 13:05:48.029] Engine/Game/Server/ServerAdministration.cpp(836): "Main": Info: Connection password hash: D38E6F302328DD697259269F3895B8C8
[UTC 07/02/2014 13:05:48.029] TnT/Core/Streams/SocketStreamManagerTcp.cpp(61): "Main": Warning: Only localhost will be able to connect
[UTC 07/02/2014 13:05:48.036] Engine/Game/Server/ServerRemoteAdministration.cpp(77): "Main": Info: Remote Administration interface is listening on port localhost:27015
[UTC 07/02/2014 13:05:48.036] Engine/Game/Server/Server.cpp(1160): "Main": Info: Attempting listen to :1003
[UTC 07/02/2014 13:05:48.036] Engine/Game/Server/Server.cpp(1177): "Main": Info: Successful.
[UTC 07/02/2014 13:05:48.038] Engine/Game/Online/Engine/Server/ServerPeer.cpp(1370): "Main": Info: The server is called '[Meh..] Clan | Official server! Fast respawn!'
[UTC 07/02/2014 13:05:48.038] Engine/Game/Server/Server.cpp(1618): "Main": Info: Chosen region: OC
[UTC 07/02/2014 13:05:48.039] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(397): "Main": Info: Playlist name: CONQUEST
[UTC 07/02/2014 13:05:48.039] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(404): "Main": Info: existing name: RUSH
[UTC 07/02/2014 13:05:48.039] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(404): "Main": Info: existing name: CONQUEST
[UTC 07/02/2014 13:05:48.040] Engine/Game/Online/Engine/Server/ServerPeer.cpp(1370): "Main": Info: The server is called '[Meh..]Clan | Official server! Fast respawn!'
[UTC 07/02/2014 13:05:48.041] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(817): "Main": Info: Setting Levels/MP_SP_005CQ as next map
[UTC 07/02/2014 13:05:48.041] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(175): "Main": Info: Setting Levels/MP_SP_005CQ as next map
[UTC 07/02/2014 13:05:48.075] TnT/Core/Profiler/CpuTimingProvider.cpp(69): "Main": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 000003E0. Assuming this is the main thread on CPU0
[UTC 07/02/2014 13:05:48.090] Engine/Game/GameplayServer/Level/ServerLevel.cpp(138): "ServerLoad": Info: Loading server level 'Levels/MP_SP_005CQ'...
[UTC 07/02/2014 13:05:48.093] TnT/Core/Resource/ResourceManager.cpp(1863): "ServerLoad": Info: Clearing resource cache
[UTC 07/02/2014 13:05:48.097] Engine/Game/GameplayCommon/Level/Level.cpp(1123): "ServerLoad": Info: Loading resources for level 'Levels/MP_SP_005CQ'loadCompleteLevel
[UTC 07/02/2014 13:05:48.114] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 0.00102015 Frames: 2 Slept: 0.0380561 Lost: 0 Bad frames: 0
[UTC 07/02/2014 13:05:48.120] TnT/Core/Resource/ResourceManager.cpp(1965): "ServerLoad": Warning: Added Levels/MP_SP_005CQ/ as a mount directory, but it will not support async loads
[UTC 07/02/2014 13:05:49.009] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2100): "Main": Info: ServerBackend::OnConnectionDisplayLoginAccount
[UTC 07/02/2014 13:05:50.025] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: level (2 segments): loaded 1278 resources touched in 1.271 s




I think the new R34 server files are causing this. Is there a link for the R32 files? I feel dumb because google cant help. :(

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