The server is gone now and I was hoping if anyone knows where to get the latest server files.
And also tell me why BC2CC refuses to work

Sorry if I'm bothering you or something but I seemed to forget D:
Pls dont mad

BlackGull wrote:And yes I downloaded the R34 server from piratebay recently and it has the same problem as the previous one.
BlackGull wrote:Rodney what do you mean by MD5 hash of your .exe and the latest logfile.
Where can I find them?
Code: Select all
File: Frost.Game.Main_Win32_Final.exe
CRC-32: fbe0faca
MD4: eb2b46fec9f29842be138f5e41c68c55
MD5: 6483ab553fc1b113fc101c03747a62b4
SHA-1: fbcd1f85b12600063dd2538d6c74127c330cd427
Code: Select all
File: Frost.Game.Main_Win32_Final.exe
CRC-32: fbe0faca
MD4: eb2b46fec9f29842be138f5e41c68c55
MD5: 6483ab553fc1b113fc101c03747a62b4
SHA-1: fbcd1f85b12600063dd2538d6c74127c330cd427
Code: Select all
[UTC 07/02/2014 13:05:46.952] Engine/Game/Main/Main.cpp(615): "Main": Info: Build ID: ROMEPC851434
[UTC 07/02/2014 13:05:46.952] Engine/Game/Main/Main.cpp(635): "Main": Info: Commandline arguments: Frost.Game.Main_Win32_Final.exe -serverInstancePath Instance/ -mapPack2Enabled 1 -port 19567 -timeStampLogNames -region OC -heartBeatInterval 20000 -server -dedicated -feslhost bfbc2-pc-server.fesl.ea.com:19021 -theaterhost bfbc2-pc-server.theater.ea.com:19026
[UTC 07/02/2014 13:05:46.953] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[lq,0] created (0)
[UTC 07/02/2014 13:05:46.956] TnT/Core/Serialization/DatabaseImpl.cpp(198): "Main": Warning: Unknown type ShaderGraph in manifest EmergencyBindings/Type entry!
[UTC 07/02/2014 13:05:46.956] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[AsyncResourceLoader,0] created (0)
[UTC 07/02/2014 13:05:46.957] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/streaming_sounds-00.fbrb'
[UTC 07/02/2014 13:05:46.957] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/streaming_sounds ready with 0 nodes in storage
[UTC 07/02/2014 13:05:46.957] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_sounds-00.fbrb'
[UTC 07/02/2014 13:05:46.957] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_sounds ready with 0 nodes in storage
[UTC 07/02/2014 13:05:46.958] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /sound/ondemand/ as a mount directory, but there's no VFS mount backing it
[UTC 07/02/2014 13:05:46.958] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_awards-00.fbrb'
[UTC 07/02/2014 13:05:46.958] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_awards ready with 0 nodes in storage
[UTC 07/02/2014 13:05:46.958] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /async/awards/ as a mount directory, but there's no VFS mount backing it
[UTC 07/02/2014 13:05:47.771] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: startup (1 segment): loaded 0 resources touched in 0.06 s
[UTC 07/02/2014 13:05:47.772] TnT/Core/Serialization/DatabaseImpl.cpp(2883): "Main": Info: Resolved 0 partitions in 0.001 seconds,139 remaining.
[UTC 07/02/2014 13:05:47.774] TnT/Core/Resource/ResourceManager.cpp(2440): "Main": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 07/02/2014 13:05:47.774] Engine/Game/Server/Server.cpp(170): "Main": Info: Creating server...
[UTC 07/02/2014 13:05:47.778] TnT/Core/Random/Random.cpp(50): "Main": Info: Random time seed is 985
[UTC 07/02/2014 13:05:47.779] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2422): "Main": Info: Failed to read Server ID GUID/secret from Instance/serverid.dat, will generate a new one.
[UTC 07/02/2014 13:05:47.779] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(836): "Main": Info: ENVIRONMENT_PROD
[UTC 07/02/2014 13:05:48.020] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(88): "Main": Info: Map revision level up to (and including) 8 is enabled
[UTC 07/02/2014 13:05:48.020] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_CQ
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_GR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SDM
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_CQ
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_GR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SDM
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SDM
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003SR
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004
[UTC 07/02/2014 13:05:48.021] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004SDM
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005GR
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005SR
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006CQ
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006SDM
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007GR
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007SDM
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008CQ
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008SDM
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009CQ
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009GR
[UTC 07/02/2014 13:05:48.022] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SDM
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012CQ
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012GR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012SR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002GR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SDM
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SR
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005CQ
[UTC 07/02/2014 13:05:48.023] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005SDM
[UTC 07/02/2014 13:05:48.023] Engine/Game/BugSentry/BugSentry.cpp(88): "Main": Info: BugSentry config:
[UTC 07/02/2014 13:05:48.024] Engine/Game/BugSentry/BugSentry.cpp(89): "Main": Info: mMode=2
[UTC 07/02/2014 13:05:48.024] Engine/Game/BugSentry/BugSentry.cpp(90): "Main": Info: mEnableScreenshot=0
[UTC 07/02/2014 13:05:48.024] Engine/Game/BugSentry/BugSentry.cpp(91): "Main": Info: mFilePath=Instance/crashreport.xml
[UTC 07/02/2014 13:05:48.024] Engine/Game/BugSentry/BugSentry.cpp(93): "Main": Info: mUseHeuristicStackWalk=1
[UTC 07/02/2014 13:05:48.029] Engine/Game/Server/ServerAdministration.cpp(789): "Main": Info: Connection password salt: FC171B6AD450998DD47EF576E899F64C
[UTC 07/02/2014 13:05:48.029] Engine/Game/Server/ServerAdministration.cpp(836): "Main": Info: Connection password hash: D38E6F302328DD697259269F3895B8C8
[UTC 07/02/2014 13:05:48.029] TnT/Core/Streams/SocketStreamManagerTcp.cpp(61): "Main": Warning: Only localhost will be able to connect
[UTC 07/02/2014 13:05:48.036] Engine/Game/Server/ServerRemoteAdministration.cpp(77): "Main": Info: Remote Administration interface is listening on port localhost:27015
[UTC 07/02/2014 13:05:48.036] Engine/Game/Server/Server.cpp(1160): "Main": Info: Attempting listen to :1003
[UTC 07/02/2014 13:05:48.036] Engine/Game/Server/Server.cpp(1177): "Main": Info: Successful.
[UTC 07/02/2014 13:05:48.038] Engine/Game/Online/Engine/Server/ServerPeer.cpp(1370): "Main": Info: The server is called '[Meh..] Clan | Official server! Fast respawn!'
[UTC 07/02/2014 13:05:48.038] Engine/Game/Server/Server.cpp(1618): "Main": Info: Chosen region: OC
[UTC 07/02/2014 13:05:48.039] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(397): "Main": Info: Playlist name: CONQUEST
[UTC 07/02/2014 13:05:48.039] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(404): "Main": Info: existing name: RUSH
[UTC 07/02/2014 13:05:48.039] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(404): "Main": Info: existing name: CONQUEST
[UTC 07/02/2014 13:05:48.040] Engine/Game/Online/Engine/Server/ServerPeer.cpp(1370): "Main": Info: The server is called '[Meh..]Clan | Official server! Fast respawn!'
[UTC 07/02/2014 13:05:48.041] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(817): "Main": Info: Setting Levels/MP_SP_005CQ as next map
[UTC 07/02/2014 13:05:48.041] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(175): "Main": Info: Setting Levels/MP_SP_005CQ as next map
[UTC 07/02/2014 13:05:48.075] TnT/Core/Profiler/CpuTimingProvider.cpp(69): "Main": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 000003E0. Assuming this is the main thread on CPU0
[UTC 07/02/2014 13:05:48.090] Engine/Game/GameplayServer/Level/ServerLevel.cpp(138): "ServerLoad": Info: Loading server level 'Levels/MP_SP_005CQ'...
[UTC 07/02/2014 13:05:48.093] TnT/Core/Resource/ResourceManager.cpp(1863): "ServerLoad": Info: Clearing resource cache
[UTC 07/02/2014 13:05:48.097] Engine/Game/GameplayCommon/Level/Level.cpp(1123): "ServerLoad": Info: Loading resources for level 'Levels/MP_SP_005CQ'loadCompleteLevel
[UTC 07/02/2014 13:05:48.114] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 0.00102015 Frames: 2 Slept: 0.0380561 Lost: 0 Bad frames: 0
[UTC 07/02/2014 13:05:48.120] TnT/Core/Resource/ResourceManager.cpp(1965): "ServerLoad": Warning: Added Levels/MP_SP_005CQ/ as a mount directory, but it will not support async loads
[UTC 07/02/2014 13:05:49.009] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2100): "Main": Info: ServerBackend::OnConnectionDisplayLoginAccount
[UTC 07/02/2014 13:05:50.025] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: level (2 segments): loaded 1278 resources touched in 1.271 s
Users browsing this forum: No registered users and 13 guests