Muntaqim_313 wrote:death_stalker_ak47 wrote:Again too late, but as NoFaTe stated every exe nowadays is packed, this is the reason why you see all those jumps and nops, first of all you have to unpack the exe (and I bet that this exe is packed very well, it's DICE, right?) and after this you might be able to see "the real code".
v1.0 is not encrypted. I could even extract it with 7zip. But version 1.6 is beefed up a lot.
Muntaqim_313 wrote:Anybody have any idea on what can be done with command line arguments? They could potentially serve as a backdoor into BF3.exe, right?
I'm talking about the hidden switches that are installed in Bettlefold 3. Like these:
requestStateParams
requestState
State_MatchmakeCoOp
State_ResumeCampaign
State_CreateCoOpPeer
State_LoadLevel
State_ConnectToUserId
State_ConnectToGameId
State_ClaimReservation
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
Muntaqim_313 wrote:Yeah, that's what I was going for. When you join a server from Battlelog, these switches are invoked, and the game is instructed on what it should do, right?
The Russians could use a batch file to bypass battlelog and launch the game with a claim reservation state request to join their server.
What I am trying to do is to launch a multiplayer map on my own laptop, without anyone else. I want to browse the maps, and go outside the map boundaries to see if my theories about the nature of this game's development are true.
Again, no offense NoFaTe, but you seem kind of arrogant. You act like you know everything, and everyone else knows nothing.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
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