powback wrote:Did you make any progress on this? Perhaps instructions on how you accomplished this. Very interesting stuff!
zesty wrote:Almost forget this topic, wondering how's the progress going :3
SgtPowers wrote:Any updates on this working out?
m0chil wrote:Is still being worked on?It would be shameful to let such project die.
Osprey wrote:I noticed most bots are only engineer...
bots in BFBC2 Onslaught? I think their codes are somehow similar with what you are trying to do... but somehow not really compatible...
^Just a suggestion^_^
Bump
emi-liano wrote:Osprey wrote:I noticed most bots are only engineer...
bots in BFBC2 Onslaught? I think their codes are somehow similar with what you are trying to do... but somehow not really compatible...
^Just a suggestion^_^
Bump
Most bots are engineer because i set them like that, for the sake of the test and to have more population; it is not like i copy/paste some code from onslaught and then this came out, i added bots one by one, from the SP mode, each bot has a name and can be any possible class, even heli pilot, also they can have many behaviour types and orders; the only thing i used from onslaught it is the path finding data, this data is compatible with this pc game. note that only the last video is using the right path finding data, because atacama desert is also in the onslaught mode; so almost everything in the map from pc game match the one in console.
Osprey wrote: Sa basically what you are trying to say is that, Maps on "Onslaught Mode" works fine and maps not on that mode has some pathfinding problems?
RobbingHood wrote: Awesome, I didn't even notice you managed to import the pathfinding data
Btw, some of your images seem to be down.
Arszilla wrote:mizudg wrote:He lost the files and hasn't resumed work due to hist latest work on the texture modding..
CMON!
HOW COME EVERY CREATOR OF A GOOD MOD LOSE THEIR FILES?
DAMNIT!
I ACCUSE OBAMA!
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