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Despotem
Posts:47
Joined:Thu Jun 27, 2013 10:51 am
Re: Porting Stats from Origami?

Thu Jul 18, 2013 2:59 pm

MAGIC wrote:Fine. But you get for all shit XP, so it's ok

not even necessary
> vars.allUnlocksUnlocked true
However x5 servers would be cool, even if they fake boost your spm.

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MindFreak1987
Posts:326
Joined:Mon Dec 24, 2012 5:55 pm
Location:Raskrsce kod Higijenskog zavoda
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Re: Porting Stats from Origami?

Thu Jul 18, 2013 5:25 pm

NoFaTe wrote:Changing the XP modifiers will not be possible in Venice Unleashed.
Awesome!!!
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Moje je srce hotel Nacional, u njemu soba, nema im broja, za svaku moju ljubav po jedna, a do te svake po jedna tvoja.

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Kerrigan
Posts:1614
Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: Porting Stats from Origami?

Fri Jul 19, 2013 11:51 am

Despotem wrote:However x5 servers would be cool, even if they fake boost your spm.


They're not. They're helpful for people who have lost their stats or deleted their old soldiers.
But for newfags it's just a way to feel great because they rank up fast.

Boosting is boring.

And there is no need for that in VU because with NoFaTes' mod the game will be a different experience than the original.

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Despotem
Posts:47
Joined:Thu Jun 27, 2013 10:51 am

Re: Porting Stats from Origami?

Fri Jul 19, 2013 11:59 am

Kerrigan wrote:
Despotem wrote:However x5 servers would be cool, even if they fake boost your spm.
They're helpful for people who have lost their stats or deleted their old soldiers.


That's why i said it would be cool to have some x5 servers.
But because the server admins are capable of unlocking everything by default on their server i guess x5 is irrelevant then.

j0hNsT4H
Posts:32
Joined:Fri May 10, 2013 2:36 am

Re: Porting Stats from Origami?

Sun Jul 21, 2013 6:45 am

NoFaTe wrote:Changing the XP modifiers will not be possible in Venice Unleashed.

A decision well made!
Kerrigan wrote:
Despotem wrote:However x5 servers would be cool, even if they fake boost your spm.


They're not. They're helpful for people who have lost their stats or deleted their old soldiers.
But for newfags it's just a way to feel great because they rank up fast.

Boosting is boring.

And there is no need for that in VU because with NoFaTes' mod the game will be a different experience than the original.

Boosting IS boring, and I'm sure VU won't be.
Looking forward to release :D
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AlexEe
Posts:281
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Location:UK

Re: Porting Stats from Origami?

Sun Jul 21, 2013 9:16 am

From ss100 to 0 >.>
Add me on Steam: click | My Origin ID: AlexEe77

j0hNsT4H
Posts:32
Joined:Fri May 10, 2013 2:36 am

Re: Porting Stats from Origami?

Sun Jul 21, 2013 11:07 am

AlexEe wrote:From ss100 to 0 >.>

Look at the bright side, a nice clean start. And not only that, but a better start as well!
Time to get an even better KDR, :P
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death_stalker_ak47
Posts:422
Joined:Tue Dec 18, 2012 1:37 pm

Re: Porting Stats from Origami?

Sun Jul 21, 2013 3:56 pm

If you get max lvl by using boosting server, where is the fun ranking by yourself ?
WARNING

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aXeSwY
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Re: Porting Stats from Origami?

Sun Jul 21, 2013 7:37 pm

Well that possible you just need to import the EA master server Database and that only possible by hacking into the server , and yes you play it behind bars


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j0hNsT4H
Posts:32
Joined:Fri May 10, 2013 2:36 am

Re: Porting Stats from Origami?

Sun Jul 21, 2013 8:42 pm

AXESWY wrote:Well that possible you just need to import the EA master server Database and that only possible by hacking into the server , and yes you play it behind bars


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Don't need Origami ranks anyways... this is after all a new service, so it makes sense that we get a clean start.
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