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aXeSwY
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GTA V : Official Gameplay Video

Tue Jul 09, 2013 2:20 pm

•Grand Theft Auto V: Official Gameplay Video




The best thing is that the jet's are back :D
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hussar
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Re: GTA V : Official Gameplay Video

Tue Jul 09, 2013 5:40 pm

I haven't played GTA since 16...After battlefield i don't know how to play it :D

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Kerrigan
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Re: GTA V : Official Gameplay Video

Wed Jul 10, 2013 8:28 am

GTA: Online ?

Well.. another company abandoning LAN. Well done...

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Discobug
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Re: GTA V : Official Gameplay Video

Sat Jul 13, 2013 9:00 pm

Kerrigan wrote:GTA: Online ?

Well.. another company abandoning LAN. Well done...

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Well done indeed.

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Kerrigan
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Re: GTA V : Official Gameplay Video

Sun Jul 14, 2013 11:03 am

Discobug wrote:
Kerrigan wrote:GTA: Online ?

Well.. another company abandoning LAN. Well done...

Image
Well done indeed.


Well it was sarcasm.

Abandoning it is the first step to shit..

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mizudg
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Re: GTA V : Official Gameplay Video

Sun Jul 14, 2013 11:06 am

Kerrigan wrote:Abandoning it is the first step to shit..


And the first step against online piracy. Not that it's gonna be impossible but that's what they do it in mind with probably. Tunngle's gained enough popularity to attract some attention. Not that I'm all for it, but yeah, LAN is slowly dying out on PC
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XanderPPD
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Re: GTA V : Official Gameplay Video

Sun Jul 14, 2013 1:17 pm

gta 5 is only for consoles right?

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Kerrigan
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Re: GTA V : Official Gameplay Video

Sun Jul 14, 2013 3:02 pm

mizudg wrote:
Kerrigan wrote:Abandoning it is the first step to shit..


And the first step against online piracy. Not that it's gonna be impossible but that's what they do it in mind with probably. Tunngle's gained enough popularity to attract some attention. Not that I'm all for it, but yeah, LAN is slowly dying out on PC



HAHAHAHAH. You didn't say that did you ? You sound like EA.

Piracy did NEVER hurt the companies.
They gained massive profits from all of their games despite the people pirating their games.

How many copies of CoD are sold per year ? How many copies were sold of old games which had LAN ?
How many copies of Half-Life and Steam-based games (which still have LAN today) have been sold ?

Come on. That "argument" is invalid.

"Step against online-piracy"... LOL.


XanderPPD wrote:gta 5 is only for consoles right?


Until now.. it will release for PC aswell since every GTA has been released for PC.
Except those tiny LC and VC Stories which are not worth to be mentioned.

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mizudg
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Re: GTA V : Official Gameplay Video

Sun Jul 14, 2013 3:43 pm

Well, despite how you may look at it, try explaining why more and more games are losing their LAN options for co-op or even server play. I don't want to sound like EA but you guys are supposedly against piracy so you may take that a bit more seriously. It costs nothing for the devs to add a function for 2 connected PCs or even more to have a LAN play, but not doing it supposedly makes it better judging from today's perspective of game-making. I personally love the LAN feature since if a friend and me want to try out a co-op game, we will do that first and if we like it, we'll buy the full product in fact. We have done so with many games, including Civilization V + all the DLC, Left 4 Dead 2, Battlefront 2, Counter-Strike, Company of Heroes and so on, and so on. We might actually buy Splinter Cell: Blacklist without trying it first since it seems amazing, and if it doesn't have a LAN function, even better, won't have to make up my mind :)
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Kerrigan
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Re: GTA V : Official Gameplay Video

Sun Jul 14, 2013 5:58 pm

mizudg wrote:Well, despite how you may look at it, try explaining why more and more games are losing their LAN options for co-op or even server play. I don't want to sound like EA but you guys are supposedly against piracy so you may take that a bit more seriously. It costs nothing for the devs to add a function for 2 connected PCs or even more to have a LAN play, but not doing it supposedly makes it better judging from today's perspective of game-making. I personally love the LAN feature since if a friend and me want to try out a co-op game, we will do that first and if we like it, we'll buy the full product in fact. We have done so with many games, including Civilization V + all the DLC, Left 4 Dead 2, Battlefront 2, Counter-Strike, Company of Heroes and so on, and so on. We might actually buy Splinter Cell: Blacklist without trying it first since it seems amazing, and if it doesn't have a LAN function, even better, won't have to make up my mind :)


I'm not taking any of those statements serious because LAN is not a way of supporting piracy because it had different intentions. When a game like Diablo or WarCraft came up with a LAN-mode and an option for modem-connection for online-multiplayer it was for connecting people in both WAN and LAN (close friends and funny nights in a small closed circle and the general "meeting the world"-games).

LAN is not supporting piracy. Tunngle and Hamachi are.
Because they make use of their ability to create tunnel connections in a overregional network to provide an online experience.

If someone gets a pirated game he can play offline multiplayer with a maximum of 30 people... wow. That doesn't hurt anybody.
What would hurt the companies (and it doesn't either) would be programs like Tunngle which provide a possibility to play games pirated online. That is the feature which attracts the masses!

LAN is not the problem, but Tunngle is.

LAN is like Rome. It's a coincidence that it works for pirates.
At Rome it is DICEs' fault because they removed the DRM with the R11 patch. Not our fault and there were no security barriers to crack.
Venice is using the licenses, so it is piracy-proof (in some kinda way at least) and we're not messing with EA/DICEs' security mechanisms.

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