R3troStyle wrote:If the map size is the problem then i guess we can first start with smaller versions of the maps like in tdm and if it gets success then try out on bigger ground
If you're gonna do it, I really don't care how big the map is

R3troStyle wrote:If the map size is the problem then i guess we can first start with smaller versions of the maps like in tdm and if it gets success then try out on bigger ground
mizudg wrote:R3troStyle wrote:If the map size is the problem then i guess we can first start with smaller versions of the maps like in tdm and if it gets success then try out on bigger ground
If you're gonna do it, I really don't care how big the map isIt's generally people looking for others to make it for them, not realizing how hard it actually is. As a novice SDK Hammer user, I can vouch for the others who have tried making waypoints. Even in COD:MW2's modded version, now known as 4D1, bots were such an achievement. If you are gonna do it, then fine, beats me, do whatever you want. But it's not easy making it so if you're expecting someone else to get it done FOR you and the rest of us, this is not the right place to ask for it. By that same logic, shouldn't there be bots for BC2 using Rome? It's simply not possible at this moment, especially with no bot support included in the game itself
Kerrigan wrote:Afaik there is gonna be LAN. So bots would be interesting indeed.
But you can always gather people for a lan..
Lapin wrote:Kerrigan wrote:Afaik there is gonna be LAN. So bots would be interesting indeed.
But you can always gather people for a lan..
Bot in multiplayer , on multiplayer maps ? I don't think.
Because the AI is not build for those maps , i mean there is no Ai-Node (Moving on the map , Taking cover ect....)/Nav Mesh
AI in this engine is DUMB : In the 2nd coop mission , get out of the Chopper (I let you find how to do that) then you'll see how the AI is dumb.
Kerrigan wrote:Lapin wrote:Kerrigan wrote:Afaik there is gonna be LAN. So bots would be interesting indeed.
But you can always gather people for a lan..
Bot in multiplayer , on multiplayer maps ? I don't think.
Because the AI is not build for those maps , i mean there is no Ai-Node (Moving on the map , Taking cover ect....)/Nav Mesh
AI in this engine is DUMB : In the 2nd coop mission , get out of the Chopper (I let you find how to do that) then you'll see how the AI is dumb.
If you would've followed the discussion you would have recognized that there is no AI for multiplayer Capt. Obvious. ._.
It would have to be written from scratch...
By the way it's easy... just land the chopper in the river and walk the rest by foot. ._.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
mizudg wrote:Why should they fix it? When did they ever change anything in the campaign or Co-op.. or even bother adding any new co-op missions which would've been a welcome change from the scripted defend/attack/defend again ones. The only innovative one was the last one since it was actually longer but it still felt like Call of Duty. Anyway, if there's a way for Venice Unleashed to have custom co-op missions, that'd be pretty neat but no modder would probably even bother trying to understand how it works. Anyway, still awaiting in anticipation
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
NoFaTe wrote:mizudg wrote:Why should they fix it? When did they ever change anything in the campaign or Co-op.. or even bother adding any new co-op missions which would've been a welcome change from the scripted defend/attack/defend again ones. The only innovative one was the last one since it was actually longer but it still felt like Call of Duty. Anyway, if there's a way for Venice Unleashed to have custom co-op missions, that'd be pretty neat but no modder would probably even bother trying to understand how it works. Anyway, still awaiting in anticipation
I thought that they fixed it because last time I tried it the mission got automatically terminated after a bit.
Also, as of now, Venice Unleashed does not support Co-Op.
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