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RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm
Re: anybody hosting server on win 7?

Thu Feb 07, 2013 7:32 pm

death_stalker_ak47 wrote:500kbytes/sec ? :o
I have 60 Mb/s, I download large files with 15-20 Mb/s.
Your problem is low bandwidth. Get more.


We're talking about uplink, not downlink ;)

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Garrett(Pooria)
Posts:176
Joined:Fri Dec 21, 2012 10:35 am

Re: anybody hosting server on win 7?

Thu Feb 07, 2013 7:37 pm

risen_GER wrote:Have you taken a look into server logs? Whats coming up when a player gets kicked or so?

well actually those log files are large and there are too many technical stuff in them, what would you suggest I look for like what words or term?
death_stalker_ak47 wrote:500kbytes/sec ? :o
I have 60 Mb/s, I download large files with 15-20 Mb/s.
Your problem is low bandwidth. Get more.

dude :| 500kbytes/sec is equivalent to 4Mbits/sec and I'm sure that's enough at least for a 16-player squad deathmatch server it's a network connection technical issue
Last edited by Garrett(Pooria) on Thu Feb 07, 2013 7:40 pm, edited 1 time in total.

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risen_GER
Posts:35
Joined:Thu Feb 07, 2013 5:19 am

Re: anybody hosting server on win 7?

Thu Feb 07, 2013 7:39 pm

As i read it's a 4Mbit syncronous lane... Should be more than enough for hosting a server, expect other running things stealing bandwith?


For log-search: Try to reproduce some kick or so, and then search for the playername that got kicked. Last entry with that name and some following lines would be interesting i hope ;)

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Garrett(Pooria)
Posts:176
Joined:Fri Dec 21, 2012 10:35 am

Re: anybody hosting server on win 7?

Thu Feb 07, 2013 7:43 pm

risen_GER wrote:As i read it's a 4Mbit syncronous lane... Should be more than enough for hosting a server, expect other running things stealing bandwith?


For log-search: Try to reproduce some kick or so, and then search for the playername that got kicked. Last entry with that name and some following lines would be interesting i hope ;)

absolutely no bandwidth stealing I'm monitoring it precisely, gonna do log checking and will report back, thanks for assist :)

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Garrett(Pooria)
Posts:176
Joined:Fri Dec 21, 2012 10:35 am

Re: anybody hosting server on win 7?

Thu Feb 07, 2013 8:42 pm

alright here we go here's an instance that I got kicked out of my server would appreciate if some professional looks into this and tell me what's wrong :)
Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 180 Frames: 300 Slept: 9.70838 Lost: 0 Bad frames: 1
Engine/Game/Server/Backend/Plasma/ServerGameManagerListener.cpp(890): "Main": Info: Player 3604 requesting entry Garrett(Pooria)
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(279): "Main": Info: ServerSocketManager :: Adding player 0939EE7C to index 3604
Engine/Game/Online/Engine/Server/ServerPeer.cpp(1144): "Main": Info: onCreateConnection()
Engine/Game/Online/Engine/Server/ServerConnection.cpp(383): "Main": Info: Server connection init. isSinglePlayer: 0, queueLowWaterMark: 1, queueHighWaterMark: 6
Engine/Game/Online/Engine/Server/ServerConnection.cpp(839): "Main": Info: ServerConnection : Connecting... (Id: 1)
TnT/Network/Spike/Secure/SecureConnection.cpp(212): "Main": Info: onAcceptConfirmation: INIT REMOTE: Received Accept Confirmation. Init: RemoteSessionKey:'<None>'
TnT/Network/Spike/Stream/StreamControl.cpp(315): "Main": Warning: Outgoing rate is zero. Is this really intentional!?
TnT/Network/Spike/Stream/StreamControl.cpp(315): "Main": Warning: Outgoing rate is zero. Is this really intentional!?
Engine/Game/Online/Engine/Server/ServerConnection.cpp(850): "Main": Info: Client 20.14.0.0:1000 connected! (Id: 1)
Engine/Game/Online/Engine/Server/ServerConnection.cpp(1622): "Main": Info: timeSyncNetworkEvent (Id: 1)
Engine/Game/Online/Engine/Server/ServerConnection.cpp(2008): "Main": Info: Authenticating player (Id: 1)
Engine/Game/Online/Engine/Server/ServerConnection.cpp(2009): "Main": Warning: authenticationNetworkEvent NOT IMPLEMENTED
TnT/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(464): "Main": Info: Compression info confirmed. 16 base lines.
Engine/Game/Online/Engine/Server/ServerConnection.cpp(2297): "Main": Info: Player authenticated (Id: 1)
Engine/Game/Online/Engine/Server/ServerConnection.cpp(2300): "Main": Info: Player authenticated - authkey:
Engine/Game/GameplayServer/Player/ServerPlayer.cpp(2698): "Main": Warning: onPlayerAuthenticated NOT IMPLEMENTED
Engine/Game/Server/Presence/ServerVoiceManager.cpp(144): "Main": Info: obtainVoiceReference(3604) joinAutomatic: 0 shouldJoinSquad: 1
Engine/Game/Server/Presence/ServerVoiceManager.cpp(204): "Main": Info: releaseVoiceReference(3604) leaveAutomatic: 0 shouldLeaveSquad: 1
Engine/Game/Server/Presence/ServerVoiceManager.cpp(144): "Main": Info: obtainVoiceReference(3604) joinAutomatic: 0 shouldJoinSquad: 1
Engine/Game/Server/ServerEntitlements.cpp(450): "Main": Info: Adding player Garrett(Pooria) to entitlement queue
Engine/Game/Online/Engine/Server/ServerConnection.cpp(1528): "Main": Info: loadLevelNetworkEvent (Id: 1)
Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 190 Frames: 300 Slept: 9.75085 Lost: 0 Bad frames: 0
Engine/Game/Server/ServerEntitlements.cpp(638): "Main": Warning: Could not find master account id in lookupinfo result; kicking player << Garrett(Pooria)
Engine/Game/Online/Engine/Server/ServerPeer.cpp(1651): "Main": Info: Kicking player on connection 1, reasonText:
Engine/Game/Server/ServerEntitlements.cpp(175): "Main": Warning: Failed to get entitlements for player Garrett(Pooria)
Engine/Game/Server/Presence/ServerVoiceManager.cpp(204): "Main": Info: releaseVoiceReference(3604) leaveAutomatic: 0 shouldLeaveSquad: 1
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(287): "Main": Info: ServerSocketManager :: Removing player 0939EE7C with index 3604
TnT/Network/Spike/StreamManagers/Ghost/StreamManagerGhost.cpp(162): "Main": Info: -- Deleting all ghosts --
TnT/Network/Spike/StreamManagers/Ghost/StreamManagerGhost.cpp(185): "Main": Info: -- Deleting done --
TnT/Network/Spike/Connection/ConnectionManager.cpp(410): "Main": Info: ConnectionManager::deleteConnection(1)
TnT/Network/Spike/Secure/Secure.cpp(1515): "Main": Info: Secure: deleting connection #1
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(113): "Main": Warning: lookupPlayerByAddress() failed
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(113): "Main": Warning: lookupPlayerByAddress() failed
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(113): "Main": Warning: lookupPlayerByAddress() failed
Engine/Game/Server/Backend/Plasma/ServerSocketManager.cpp(113): "Main": Warning: lookupPlayerByAddress() failed
Engine/Game/Server/Presence/EloRanking.cpp(129): "Main": Warning: Not removing non-existant user 0 from ELO ranking
Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 200.005 Frames: 300 Slept: 9.70837 Lost: 0 Bad frames: 1
Engine/Game/Server/Backend/Plasma/ServerStorageHandler.cpp(632): "Main": Info: Retrieved 960 stats into storage for 52089
Engine/Game/Server/Backend/Plasma/ServerStorageHandler.cpp(632): "Main": Info: Retrieved 960 stats into storage for 3944

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RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: anybody hosting server on win 7?

Thu Feb 07, 2013 8:52 pm

Well, I'm not a professional, but that's the important line:

Code: Select all

Engine/Game/Server/ServerEntitlements.cpp(638): "Main": Warning: Could not find master account id in lookupinfo result kicking player << Garrett(Pooria)


So it's really a connection error.

Where did you get your server files from?

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Garrett(Pooria)
Posts:176
Joined:Fri Dec 21, 2012 10:35 am

Re: anybody hosting server on win 7?

Thu Feb 07, 2013 9:00 pm

RobbingHood wrote:Well, I'm not a professional, but that's the important line:

Code: Select all

Engine/Game/Server/ServerEntitlements.cpp(638): "Main": Warning: Could not find master account id in lookupinfo result kicking player << Garrett(Pooria)


So it's really a connection error.

Where did you get your server files from?

well I have three different server packages all resulting the same, one of them is exactly the one introduced in http://forums.emulatornexus.com/viewtopic.php?f=10&t=4 that I downloaded from uploaded.net
update:I think the issue might be urls used by server to find ip of backend systems, those urls may get blocked due to a non-sense blocking policy somewhere around, If I know what urls server uses it would be great since I can test them

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risen_GER
Posts:35
Joined:Thu Feb 07, 2013 5:19 am

Re: anybody hosting server on win 7?

Thu Feb 07, 2013 10:41 pm

But a policy would always take effect I think?

Are you using R30 or R32?

I checked my logs (Server running 24h, was populated), found no entry matching that error. I am using R32.

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Garrett(Pooria)
Posts:176
Joined:Fri Dec 21, 2012 10:35 am

Re: anybody hosting server on win 7?

Fri Feb 08, 2013 5:41 am

risen_GER wrote:But a policy would always take effect I think?

Are you using R30 or R32?

I checked my logs (Server running 24h, was populated), found no entry matching that error. I am using R32.

I'm not sure if that's the case but if I find out it is, I may find some workaround, I'm using version R32

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risen_GER
Posts:35
Joined:Thu Feb 07, 2013 5:19 am

Re: anybody hosting server on win 7?

Fri Feb 08, 2013 2:42 pm

Have you taken a look at your DNS cache?

Code: Select all

ipconfig /displaydns

or if list is too long

Code: Select all

ipconfig /displaydns >> C:\dns.txt (or somewhere else..)



If that's not enough you can have a try with wireshark and monitor the lookups and all the other traffic on your system.

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