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Editing ah60 and mi24
Posted: Fri Mar 28, 2014 3:58 pm
by mouz
I need to edit blackhawk and the hind so that when destroyed they explode immediately rather than catching on fire for a couple of seconds. I've tried changing in ah60.dbx
Code: Select all
<field name="CriticalDamageTime">3</field>
but that didn't do what I wanted. Does anyone know how could I do this?
Re: Editing ah60 and mi24
Posted: Fri Mar 28, 2014 7:07 pm
by badbaubau
mouz wrote:I need to edit blackhawk and the hind so that when destroyed they explode immediately rather than catching on fire for a couple of seconds. I've tried changing in ah60.dbx
Code: Select all
<field name="CriticalDamageTime">3</field>
but that didn't do what I wanted. Does anyone know how could I do this?
what you edited ? i mean folder,,, and server or client? and what map
Re: Editing ah60 and mi24
Posted: Fri Mar 28, 2014 7:14 pm
by mouz
badbaubau wrote:what you edited ? i mean folder,,, and server or client? and what map
heavy metal, mp common and mp common2 (vehicles/air/ah60/), serverside
Re: Editing ah60 and mi24
Posted: Fri Mar 28, 2014 7:19 pm
by badbaubau
mouz wrote:badbaubau wrote:what you edited ? i mean folder,,, and server or client? and what map
heavy metal, mp common and mp common2 (vehicles/air/ah60/), serverside
if you edited client in same mod work? not all changes work in server side
Re: Editing ah60 and mi24
Posted: Fri Mar 28, 2014 7:22 pm
by mouz
No i cant modify client, there is obviously a timer somewhere in that code but i cant seem to find it and it must be server sided
Re: Editing ah60 and mi24
Posted: Sat Mar 29, 2014 1:58 am
by emi-liano
mouz wrote:No i cant modify client, there is obviously a timer somewhere in that code but i cant seem to find it and it must be server sided
Under VehicleEntityData search for this <field name="
PreExplosionTime">0.5</field> and change to 0.
Be carefull, this will turn the vehicle into a suicide machine, no time to bail out or calling for help; say goodbye to the people you love before getting in this vehicle.
Re: Editing ah60 and mi24
Posted: Sat Mar 29, 2014 8:15 am
by mouz
emi-liano wrote:Under VehicleEntityData search for this <field name="PreExplosionTime">0.5</field> and change to 0.
Be carefull, this will turn the vehicle into a suicide machine, no time to bail out or calling for help; say goodbye to the people you love before getting in this vehicle.
ah60 still catches on fire for 3 seconds when you shoot if with a rocket (you can try it yourself it doesn't need to be flying), PreExplosionTime is 0.0 and CriticalDamageTime is 0.0
Although attack choppers explode immediately now
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Editing ah60 and mi24
Posted: Sun Apr 27, 2014 7:13 pm
by -=V12-POWER=-
maybe changing fuselage material?
Re: Editing ah60 and mi24
Posted: Sun Apr 27, 2014 8:22 pm
by mouz
-=V12-POWER=- wrote:maybe changing fuselage material?
Thanks for you answer, I found a workaround
![Smile :)](./images/smilies/icon_e_smile.gif)
so the problem is solved (unless someone finds the direct solution)
Re: Editing ah60 and mi24
Posted: Sun Apr 27, 2014 9:33 pm
by Rodney
mouz wrote:-=V12-POWER=- wrote:maybe changing fuselage material?
Thanks for you answer, I found a workaround
![Smile :)](./images/smilies/icon_e_smile.gif)
so the problem is solved (unless someone finds the direct solution)
What is your workaround?