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Editing ah60 and mi24

Posted: Fri Mar 28, 2014 3:58 pm
by mouz
I need to edit blackhawk and the hind so that when destroyed they explode immediately rather than catching on fire for a couple of seconds. I've tried changing in ah60.dbx

Code: Select all

<field name="CriticalDamageTime">3</field>

but that didn't do what I wanted. Does anyone know how could I do this?

Re: Editing ah60 and mi24

Posted: Fri Mar 28, 2014 7:07 pm
by badbaubau
mouz wrote:I need to edit blackhawk and the hind so that when destroyed they explode immediately rather than catching on fire for a couple of seconds. I've tried changing in ah60.dbx

Code: Select all

<field name="CriticalDamageTime">3</field>

but that didn't do what I wanted. Does anyone know how could I do this?



what you edited ? i mean folder,,, and server or client? and what map

Re: Editing ah60 and mi24

Posted: Fri Mar 28, 2014 7:14 pm
by mouz
badbaubau wrote:what you edited ? i mean folder,,, and server or client? and what map

heavy metal, mp common and mp common2 (vehicles/air/ah60/), serverside

Re: Editing ah60 and mi24

Posted: Fri Mar 28, 2014 7:19 pm
by badbaubau
mouz wrote:
badbaubau wrote:what you edited ? i mean folder,,, and server or client? and what map

heavy metal, mp common and mp common2 (vehicles/air/ah60/), serverside



if you edited client in same mod work? not all changes work in server side

Re: Editing ah60 and mi24

Posted: Fri Mar 28, 2014 7:22 pm
by mouz
No i cant modify client, there is obviously a timer somewhere in that code but i cant seem to find it and it must be server sided

Re: Editing ah60 and mi24

Posted: Sat Mar 29, 2014 1:58 am
by emi-liano
mouz wrote:No i cant modify client, there is obviously a timer somewhere in that code but i cant seem to find it and it must be server sided


Under VehicleEntityData search for this <field name="PreExplosionTime">0.5</field> and change to 0.
Be carefull, this will turn the vehicle into a suicide machine, no time to bail out or calling for help; say goodbye to the people you love before getting in this vehicle.

Re: Editing ah60 and mi24

Posted: Sat Mar 29, 2014 8:15 am
by mouz
emi-liano wrote:Under VehicleEntityData search for this <field name="PreExplosionTime">0.5</field> and change to 0.
Be carefull, this will turn the vehicle into a suicide machine, no time to bail out or calling for help; say goodbye to the people you love before getting in this vehicle.

ah60 still catches on fire for 3 seconds when you shoot if with a rocket (you can try it yourself it doesn't need to be flying), PreExplosionTime is 0.0 and CriticalDamageTime is 0.0

Although attack choppers explode immediately now :)

Re: Editing ah60 and mi24

Posted: Sun Apr 27, 2014 7:13 pm
by -=V12-POWER=-
maybe changing fuselage material?

Re: Editing ah60 and mi24

Posted: Sun Apr 27, 2014 8:22 pm
by mouz
-=V12-POWER=- wrote:maybe changing fuselage material?

Thanks for you answer, I found a workaround :) so the problem is solved (unless someone finds the direct solution)

Re: Editing ah60 and mi24

Posted: Sun Apr 27, 2014 9:33 pm
by Rodney
mouz wrote:
-=V12-POWER=- wrote:maybe changing fuselage material?

Thanks for you answer, I found a workaround :) so the problem is solved (unless someone finds the direct solution)

What is your workaround?