Page 1 of 2

Venice language

Posted: Thu Nov 14, 2013 5:57 am
by Sammuel
Hello Everyone,


This question would be more directed toward NoFate & any other Developers; would someone be able to tell us What the Modding language for Venice will be?

or what language its similar to?



Thanks, Sammuel.

Re: Venice language

Posted: Thu Nov 14, 2013 6:32 am
by Kerrigan
If you mean in which programming language Venice is mainly coded in it's C++.

Re: Venice language

Posted: Thu Nov 14, 2013 6:46 am
by Sammuel
Kerrigan wrote:If you mean in which programming language Venice is mainly coded in it's C++.



How interesting, So does Venice load C++ coded files; like the scripts/ folder that existed in FD1 MW2 modding?


or perhaps it will require editing of the stock archives?

Re: Venice language

Posted: Thu Nov 14, 2013 12:18 pm
by death_stalker_ak47
If you mean extension system, I think that will be like with rome, in c#.

Re: Venice language

Posted: Thu Nov 14, 2013 2:34 pm
by Kerrigan
Yes the language the extension sytem is using is C#.

Re: Venice language

Posted: Fri Nov 15, 2013 1:47 am
by Sammuel
Kerrigan wrote:Yes the language the extension sytem is using is C#.


death_stalker_ak47 wrote:If you mean extension system, I think that will be like with rome, in c#.



Yes that's what i meant, Thanks for the info!

Re: Venice language

Posted: Wed Dec 04, 2013 12:03 pm
by Imposter
Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:

Code: Select all

void OnMapStart(System::String^ mapName)
{
     exit(0); // lolz :D
}


Good luck! @NoFaTe, please correct me if I am wrong.

Thanks,
Imposter

Re: Venice language

Posted: Wed Dec 04, 2013 7:19 pm
by Sammuel
Imposter wrote:Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:

Code: Select all

void OnMapStart(System::String^ mapName)
{
     exit(0); // lolz :D
}


Good luck! @NoFaTe, please correct me if I am wrong.

Thanks,
Imposter


Oh my god if that's true you just made my day!

nofate get your arse in here and verify!

Re: Venice language

Posted: Wed Dec 04, 2013 11:50 pm
by Imposter
Sammuel wrote:
Imposter wrote:Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:

Code: Select all

void OnMapStart(System::String^ mapName)
{
     exit(0); // lolz :D
}


Good luck! @NoFaTe, please correct me if I am wrong.

Thanks,
Imposter


Oh my god if that's true you just made my day!

nofate get your arse in here and verify!

No need, I already did. :)

Re: Venice language

Posted: Thu Dec 05, 2013 1:24 am
by Sammuel
Terrific! x-mas came early this year :P