Page 1 of 2
Venice language
Posted: Thu Nov 14, 2013 5:57 am
by Sammuel
Hello Everyone,
This question would be more directed toward NoFate & any other Developers; would someone be able to tell us What the Modding language for Venice will be?
or what language its similar to?
Thanks, Sammuel.
Re: Venice language
Posted: Thu Nov 14, 2013 6:32 am
by Kerrigan
If you mean in which programming language Venice is mainly coded in it's C++.
Re: Venice language
Posted: Thu Nov 14, 2013 6:46 am
by Sammuel
Kerrigan wrote:If you mean in which programming language Venice is mainly coded in it's C++.
How interesting, So does Venice load C++ coded files; like the scripts/ folder that existed in FD1 MW2 modding?
or perhaps it will require editing of the stock archives?
Re: Venice language
Posted: Thu Nov 14, 2013 12:18 pm
by death_stalker_ak47
If you mean extension system, I think that will be like with rome, in c#.
Re: Venice language
Posted: Thu Nov 14, 2013 2:34 pm
by Kerrigan
Yes the language the extension sytem is using is C#.
Re: Venice language
Posted: Fri Nov 15, 2013 1:47 am
by Sammuel
Kerrigan wrote:Yes the language the extension sytem is using is C#.
death_stalker_ak47 wrote:If you mean extension system, I think that will be like with rome, in c#.
Yes that's what i meant, Thanks for the info!
Re: Venice language
Posted: Wed Dec 04, 2013 12:03 pm
by Imposter
Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:
Code: Select all
void OnMapStart(System::String^ mapName)
{
exit(0); // lolz :D
}
Good luck! @NoFaTe, please correct me if I am wrong.
Thanks,
Imposter
Re: Venice language
Posted: Wed Dec 04, 2013 7:19 pm
by Sammuel
Imposter wrote:Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:
Code: Select all
void OnMapStart(System::String^ mapName)
{
exit(0); // lolz :D
}
Good luck! @NoFaTe, please correct me if I am wrong.
Thanks,
Imposter
Oh my god if that's true you just made my day!
nofate get your arse in here and verify!
Re: Venice language
Posted: Wed Dec 04, 2013 11:50 pm
by Imposter
Sammuel wrote:Imposter wrote:Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:
Code: Select all
void OnMapStart(System::String^ mapName)
{
exit(0); // lolz :D
}
Good luck! @NoFaTe, please correct me if I am wrong.
Thanks,
Imposter
Oh my god if that's true you just made my day!
nofate get your arse in here and verify!
No need, I already did.

Re: Venice language
Posted: Thu Dec 05, 2013 1:24 am
by Sammuel
Terrific! x-mas came early this year
