dafuq?
The mod is only loaded if the server hast the mod loaded too.
so you cann play on all servers as the client only loads the required mods
i don't understand why you want your own backend and client, you won't get it
XuluniX wrote:dafuq?
The mod is only loaded if the server hast the mod loaded too.
so you cann play on all servers as the client only loads the required mods
i don't understand why you want your own backend and client, you won't get it
faddn wrote:XuluniX wrote:dafuq?
The mod is only loaded if the server hast the mod loaded too.
so you cann play on all servers as the client only loads the required mods
i don't understand why you want your own backend and client, you won't get it
Remember, this game is not build for mods, so game will not load you "mods" for specific servers.
A BF2 mod require alot of changes, making it completely different from BF3/venice.
If you modify enough stuff on your client, you end up with a different game, making it impossible to play on normal BF3 servers with your client.
"you won't get it" Says who? Remember this is not DICE. If we have a successful mod, I'm sure Nofate will help us out some way to make it even more successful. It may not be a seperate backend, but maybe something making it more like a stand-lone from Venice.
Imposter wrote:._.
Manchoo wrote:i'm sure Nofate has thought to everything, maybe you will not be able to modify Xpack folders and you will find in update's folder one which name Mod !
For the moment all we have to do is to waiting, in less of one month we will know how VU works.
mizudg wrote:Sound is good as it is, the UI also. Just remove the transparency off the UI and make it gray-ish. The gameplay could be fixed up but that's about it. Also, Project Proper sounds kinda silly... It's Bettlefold 3 and it's its own thing. Other than that, I'm all up for BF2 with Frostbite.
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