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Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.
Re: Progress Report - RCON

Sat Mar 01, 2014 8:07 pm

Kerrigan wrote:Looks like the final functions get implemented so we could get into the Beta stage maybe soon.

Right ?

And are we actually able to set the max players to 256 ?



> 256 players
> Rush
> Metro


Image
Check out my latest project! http://popcorntime.io

WarBeast-GT-
Posts:60
Joined:Tue Feb 19, 2013 9:28 pm

Re: Progress Report - RCON

Sat Mar 01, 2014 8:31 pm

Sammuel wrote:
Kerrigan wrote:Looks like the final functions get implemented so we could get into the Beta stage maybe soon.

Right ?

And are we actually able to set the max players to 256 ?



> 256 players
> Rush
> Metro


Image

+unlimited ammo mod :D

User avatar
Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Progress Report - RCON

Sat Mar 01, 2014 8:43 pm

WarBeast-GT- wrote:
Sammuel wrote:
Kerrigan wrote:Looks like the final functions get implemented so we could get into the Beta stage maybe soon.

Right ?

And are we actually able to set the max players to 256 ?



> 256 players
> Rush
> Metro


Image

+unlimited ammo mod :D


No. Please for the love of God No.

Image
Check out my latest project! http://popcorntime.io

User avatar
zesty
Posts:426
Joined:Tue Feb 19, 2013 4:30 am

Re: Progress Report - RCON

Sun Mar 02, 2014 10:54 am

WarBeast-GT- wrote:
Sammuel wrote:
Kerrigan wrote:Looks like the final functions get implemented so we could get into the Beta stage maybe soon.

Right ?

And are we actually able to set the max players to 256 ?



> 256 players
> Rush
> Metro



+unlimited ammo mod :D

And Knife only mod :o

User avatar
blueman24
Posts:310
Joined:Sat Aug 03, 2013 3:12 pm

Re: Progress Report - RCON

Sun Mar 02, 2014 11:12 am

zesty wrote:
WarBeast-GT- wrote:
Sammuel wrote:> 256 players
> Rush
> Metro

+unlimited ammo mod :D

And Knife only mod :o

And clusterfuck only mod 8-) :lol:

ArditK
Posts:13
Joined:Fri Dec 21, 2012 10:31 pm
Location:Albania

Re: Progress Report - RCON

Sun Mar 02, 2014 12:32 pm

AlexEe wrote:You are doing a to professional job no!

Wut?

SUDGamer
Posts:12
Joined:Wed Dec 19, 2012 10:24 am

Re: Progress Report - RCON

Sun Mar 02, 2014 12:58 pm

ArditK wrote:
AlexEe wrote:You are doing a to professional job no!

Wut?


R.I.P. Google Translate :(

User avatar
neverhangover
Posts:74
Joined:Thu Dec 27, 2012 3:55 pm

Re: Progress Report - RCON

Sun Mar 02, 2014 1:01 pm

SUDGamer wrote:
ArditK wrote:
AlexEe wrote:You are doing a to professional job no!

Wut?


R.I.P. Google Translate :(


I believe it is meant to be a shortened Nofate. 8-)

User avatar
blueman24
Posts:310
Joined:Sat Aug 03, 2013 3:12 pm

Re: Progress Report - RCON

Mon Mar 03, 2014 12:49 pm

furiousTaher wrote:wow... much tweak such work, wow.
now as we r gonna have spectator can we expect BattleRecorder too? though it may need to modify the game-engine, which is not your intention, NoFate. If you are completing all of Bettlefold feature why leave the BattleRecorder unimplemented? :D
i strongly recommend this as bandicam or action or any other video catching software takes much fps of my pc :( , and most importantly- takes the whole HDD.

Shadowplay?

User avatar
Kerrigan
Posts:1614
Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: Progress Report - RCON

Mon Mar 03, 2014 1:05 pm

blueman24 wrote:Shadowplay?


Dxtory, Fraps, XSplit ?

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