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[Rome] Server r164

Posted: Thu Mar 14, 2013 4:57 am
by NoFaTe
Changelog:

  • Completely changed the underlying database system (for authentication and persona management).
  • Introduced a new relation-based way to manage accounts and users.
  • Fully refactored the code to be compatible and compilable on*nix systems.
  • Updated the cache store and its client library to the latest version (stat, record store).
  • Restructured the way stats and records are being saved and loaded.
  • Implemented the base for the server filtering system (not active yet).
  • Implemented some missing packets.
  • Implemented proper query pooling (for both the cache store and the databases).
  • Implemented some new private API methods for the upcoming release of the public API.
  • Increased performance of the connection and authentication sequences.
  • Restructured several parts of the servers to be compilable in 64 bits.
  • Fixed several performance related issues.
  • Fixed several crashes related to connection and persona pointers.
  • Fixed a bug that would make Plasma wrongfully identify personas.
  • Fixed a bug where a regular user could login using the server persona.
  • Fixed a bug where Theater would incorrectly identify users.
  • Fixed a bug where user stats would not be updated if he closed the game before exiting the server.
  • Fixed a bug where Theater would start dropping servers.
  • Fixed a bug where Plasma would start discarding packets after a while.
  • Fixed some problems in the persona login sequence.
  • Fixed some small bugs with rank key identifiers.
  • Fixed persona key generation when logging in or creating a new persona.

Re: [Rome] Server r164

Posted: Thu Mar 14, 2013 3:46 pm
by RobbingHood
...and THAT's why downtimes are good! :lol:

NoFaTe wrote:Implemented some new private API methods for the upcoming release of the public API.


Oh, I like :)

Re: [Rome] Server r164

Posted: Thu Mar 14, 2013 7:26 pm
by CactusPie
That's what I'm talking about :D Also, given the number of bugs that appeared in the process, it didn't really take long at all. Really nice :)

Re: [Rome] Server r164

Posted: Thu Mar 14, 2013 8:42 pm
by Kerrigan
Give NoFaTe 2 days of quiet work and he changes the world..

Re: [Rome] Server r164

Posted: Thu Mar 14, 2013 9:13 pm
by Vextor
And this is why downtimes aren't always emergencies...

Great work, the FaTe from No!

Re: [Rome] Server r164

Posted: Thu Mar 14, 2013 9:20 pm
by MindFreak1987
You! Are Awesome!!!!!!!

Re: [Rome] Server r164

Posted: Thu Mar 14, 2013 10:42 pm
by hanymerck
GREAT :lol: :lol: :lol:

Re: [Rome] Server r164

Posted: Fri Mar 15, 2013 12:03 am
by aXeSwY
It's a service pack more then a update :lol:

Re: [Rome] Server r164

Posted: Fri Mar 15, 2013 5:37 am
by Garrett(Pooria)
Great news :)

Re: [Rome] Server r164

Posted: Fri Mar 15, 2013 6:24 am
by 132ian1
Well this is really great new, good to see all these new updates:) GReat work, keep up the good work;)