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NoFaTe
Blazin' your Brains!
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Joined: Sun Dec 16, 2012 7:22 pm
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[Rome] Server r164

Thu Mar 14, 2013 4:57 am

Changelog:

  • Completely changed the underlying database system (for authentication and persona management).
  • Introduced a new relation-based way to manage accounts and users.
  • Fully refactored the code to be compatible and compilable on*nix systems.
  • Updated the cache store and its client library to the latest version (stat, record store).
  • Restructured the way stats and records are being saved and loaded.
  • Implemented the base for the server filtering system (not active yet).
  • Implemented some missing packets.
  • Implemented proper query pooling (for both the cache store and the databases).
  • Implemented some new private API methods for the upcoming release of the public API.
  • Increased performance of the connection and authentication sequences.
  • Restructured several parts of the servers to be compilable in 64 bits.
  • Fixed several performance related issues.
  • Fixed several crashes related to connection and persona pointers.
  • Fixed a bug that would make Plasma wrongfully identify personas.
  • Fixed a bug where a regular user could login using the server persona.
  • Fixed a bug where Theater would incorrectly identify users.
  • Fixed a bug where user stats would not be updated if he closed the game before exiting the server.
  • Fixed a bug where Theater would start dropping servers.
  • Fixed a bug where Plasma would start discarding packets after a while.
  • Fixed some problems in the persona login sequence.
  • Fixed some small bugs with rank key identifiers.
  • Fixed persona key generation when logging in or creating a new persona.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

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RobbingHood
Posts: 3305
Joined: Mon Dec 17, 2012 8:50 pm

Re: [Rome] Server r164

Thu Mar 14, 2013 3:46 pm

...and THAT's why downtimes are good! :lol:

NoFaTe wrote:Implemented some new private API methods for the upcoming release of the public API.


Oh, I like :)

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CactusPie
Posts: 451
Joined: Mon Dec 17, 2012 4:48 pm
Location: Poland

Re: [Rome] Server r164

Thu Mar 14, 2013 7:26 pm

That's what I'm talking about :D Also, given the number of bugs that appeared in the process, it didn't really take long at all. Really nice :)

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Kerrigan
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Location: Your nightmares

Re: [Rome] Server r164

Thu Mar 14, 2013 8:42 pm

Give NoFaTe 2 days of quiet work and he changes the world..

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Vextor
Posts: 48
Joined: Tue Feb 19, 2013 8:27 pm

Re: [Rome] Server r164

Thu Mar 14, 2013 9:13 pm

And this is why downtimes aren't always emergencies...

Great work, the FaTe from No!
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MindFreak1987
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Re: [Rome] Server r164

Thu Mar 14, 2013 9:20 pm

You! Are Awesome!!!!!!!
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Moje je srce hotel Nacional, u njemu soba, nema im broja, za svaku moju ljubav po jedna, a do te svake po jedna tvoja.

hanymerck
Posts: 2
Joined: Tue Jan 22, 2013 9:20 pm

Re: [Rome] Server r164

Thu Mar 14, 2013 10:42 pm

GREAT :lol: :lol: :lol:

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aXeSwY
Posts: 405
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Location: •Milky Way→•Terra→•Africa→•Tunisia
Contact: Website

Re: [Rome] Server r164

Fri Mar 15, 2013 12:03 am

It's a service pack more then a update :lol:
Last edited by aXeSwY on Fri Mar 15, 2013 10:15 am, edited 1 time in total.
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Garrett(Pooria)
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Joined: Fri Dec 21, 2012 10:35 am

Re: [Rome] Server r164

Fri Mar 15, 2013 5:37 am

Great news :)

132ian1
Posts: 80
Joined: Sun Feb 17, 2013 4:47 pm

Re: [Rome] Server r164

Fri Mar 15, 2013 6:24 am

Well this is really great new, good to see all these new updates:) GReat work, keep up the good work;)

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