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Steven00120
Posts: 20
Joined: Sat May 04, 2013 6:01 pm
Location: Germany

Open source

Sat May 09, 2015 2:40 pm

Since the development of vu is rather slow -- don't get me wrong, sure only two(?) people are working on it at their free time -- I'd ask if you guys thought about making the project open source (in the future, after the first major release?) or at least partly. I guess that would speed up the process significantly and the community could help to track down bugs or implement new features. I'd be pleased to help out. :)
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AlexEe
Posts: 281
Joined: Sat Mar 16, 2013 1:26 pm
Location: UK

Re: Open source

Sat May 09, 2015 2:50 pm

The Venice and Rome source won't be publicly available.
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RobbingHood
Posts: 3305
Joined: Mon Dec 17, 2012 8:50 pm

Re: Open source

Sat May 09, 2015 2:55 pm

This idea has been brought up numerous times already.
Long story short, it won't happen because that would in the end lead to split projects etc.

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Steven00120
Posts: 20
Joined: Sat May 04, 2013 6:01 pm
Location: Germany

Re: Open source

Sat May 09, 2015 3:54 pm

That's why I mentioned maybe to make it only partly open source, exclude the backend etc. Well, I searched the forums and did not find a clear statement on this topic. I see really not what speaks against it. Anyways it's not my beer, but I guess it would not hurt the project.
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NoFaTe
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Re: Open source

Sat May 09, 2015 4:34 pm

RimeLib, the library that powers our custom Frostbite Editor "Rime" will be open source.
The core of Venice Unleashed however won't, since it could allow people to exploit frostbite-powered games in an illegal manner.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

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Steven00120
Posts: 20
Joined: Sat May 04, 2013 6:01 pm
Location: Germany

Re: Open source

Sun May 10, 2015 12:35 pm

Well, that's reasonable. Thanks for the clarification.
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