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Open source

Posted: Sat May 09, 2015 2:40 pm
by Steven00120
Since the development of vu is rather slow -- don't get me wrong, sure only two(?) people are working on it at their free time -- I'd ask if you guys thought about making the project open source (in the future, after the first major release?) or at least partly. I guess that would speed up the process significantly and the community could help to track down bugs or implement new features. I'd be pleased to help out. :)

Re: Open source

Posted: Sat May 09, 2015 2:50 pm
by AlexEe
The Venice and Rome source won't be publicly available.

Re: Open source

Posted: Sat May 09, 2015 2:55 pm
by RobbingHood
This idea has been brought up numerous times already.
Long story short, it won't happen because that would in the end lead to split projects etc.

Re: Open source

Posted: Sat May 09, 2015 3:54 pm
by Steven00120
That's why I mentioned maybe to make it only partly open source, exclude the backend etc. Well, I searched the forums and did not find a clear statement on this topic. I see really not what speaks against it. Anyways it's not my beer, but I guess it would not hurt the project.

Re: Open source

Posted: Sat May 09, 2015 4:34 pm
by NoFaTe
RimeLib, the library that powers our custom Frostbite Editor "Rime" will be open source.
The core of Venice Unleashed however won't, since it could allow people to exploit frostbite-powered games in an illegal manner.

Re: Open source

Posted: Sun May 10, 2015 12:35 pm
by Steven00120
Well, that's reasonable. Thanks for the clarification.