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The First Official Mod - Now Live!!

Posted: Fri Dec 21, 2012 11:01 pm
by NoFaTe
So, those of you who have read the 'End of the World' Update topic probably know that I stated that I will try to implement some kind of mod support in BC2.

Well, after many hours of experimenting, testing, failing and testing again I bring you the first ever mod:
Knife Mod

Basically, what it does is disabling all weapons (you will still have your primary weapon due to engine limitations, but even though you can fire your shots don't get registered in the server), disables vehicles and only allows the use of the knife.

I know, it's not much, but it's a start, and I'm really excited to see where this can lead us to!

Now, this mod is not ready for release yet because there is a lot of code that's incomplete, badly hacked together and/or buggy.
So for now, you can play this mod by joining the following server:
Emulator Nexus - Knife Mod

---

And for you developers out there, if you are wondering what it means to you, here's some info:
Mods are basically .NET assemblies that are loaded by the dedicated server on startup.

Here's how Knife Mod currently looks like:

Code: Select all

using System;
using System.Collections.Generic;

using Nexus;

namespace ExtensionTest
{
    public class KnifeMod : RomeExt
    {
        public override void OnLoadingLevel(string name, bool is_singleplayer)
        {
            SetInstantSpawnEnabled(true);
            SetVehiclesEnabled(false);

            SetAllowedWeapons(new List<string>() { "KNV-1" });
        }
    }
}


Stay tuned for more updates!

Re: The First Official Mod - Now Live

Posted: Fri Dec 21, 2012 11:04 pm
by Imposter
Amazing, I've been playing there for a while now, its actually fun (because I run away), great mod, great work. Also, quite interested in that mod system. Thanks NoFaTe ;)

Re: The First Official Mod - Now Live

Posted: Fri Dec 21, 2012 11:11 pm
by apiacono
This is really cool and I'm excited to have helped; even if it was some silly technical issue :D
I have no doubt that it will lead to some incredible things.

Re: The First Official Mod - Now Live

Posted: Fri Dec 21, 2012 11:14 pm
by NoFaTe
apiacono wrote:This is really cool and I'm excited to have helped; even if it was some silly technical issue :D
I have no doubt that it will lead to some incredible things.

Cheers mate. ;)

Re: The First Official Mod - Now Live!!

Posted: Sat Dec 22, 2012 1:57 am
by savala
nice to hear that this will lead you to the right path , thanks for your hard work
(ps: im still waiting for lan mod, bc2 and beethree :p)

Re: The First Official Mod - Now Live

Posted: Sat Dec 22, 2012 4:32 pm
by rohunter
NoFaTe wrote:
apiacono wrote:This is really cool and I'm excited to have helped; even if it was some silly technical issue :D
I have no doubt that it will lead to some incredible things.

Cheers mate. ;)

ohhh ... playd on a server ,,, its so dam goood .... like ur work nofate.. and im glad the rome project is back online ... hope that it well get updated ...;) .... have some sugestions :D (ps sorry my bad gram ... not on the english side :)) ) and a hunter mode wolld be absolutley fabullas....:))

Re: The First Official Mod - Now Live!!

Posted: Sat Dec 22, 2012 6:19 pm
by bgmac
Nice to Hear That well I hope IF u Made THe GUN GAMe LIKe in Css and BF3 THat would BE Coooool ! :lol:

Re: The First Official Mod - Now Live!!

Posted: Sat Dec 22, 2012 7:12 pm
by CactusPie
bgmac wrote:Nice to Hear That well I hope IF u Made THe GUN GAMe LIKe in Css and BeeFeeThree THat would BE Coooool ! :lol:


I'm sure we will see more than that once the modding goes public.

Re: The First Official Mod - Now Live

Posted: Sun Dec 23, 2012 4:13 am
by Atuklawak17
rohunter wrote:ohhh ... playd on a server ,,, its so dam goood .... like ur work nofate.. and im glad the rome project is back online ... hope that it well get updated ...;) .... have some sugestions :D (ps sorry my bad gram ... not on the english side :)) ) and a hunter mode wolld be absolutley fabullas....:))


Hunter mod? :o You mean like in Crysis 3 ?

Re: The First Official Mod - Now Live

Posted: Sun Dec 23, 2012 5:27 am
by rohunter
Atuklawak17 wrote:
rohunter wrote:ohhh ... playd on a server ,,, its so dam goood .... like ur work nofate.. and im glad the rome project is back online ... hope that it well get updated ...;) .... have some sugestions :D (ps sorry my bad gram ... not on the english side :)) ) and a hunter mode wolld be absolutley fabullas....:))


Hunter mod? :o You mean like in Crysis 3 ?

sompthing like that .... one sniper and the rest .... u know wht ii meeen :lol: