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NoFaTe
Blazin' your Brains!
Posts: 520
Joined: Sun Dec 16, 2012 7:22 pm
Contact: Website

The 'End of the World' Update

Thu Dec 20, 2012 2:58 pm

So apparently the world hasn't ended yet and we thought it was a good idea to celebrate by giving you some updates!

First of all, I would like to inform you that our servers have been really stable since the last update.
There hasn't been one single issue in the past 4 days of them being back online.

Moreover, our playerbase is expanding again. From 350 players one month ago, to 30 players 3 days ago and now to 400 players!
We would like to thank you all for your support and dedication to this project!

But lets move on to some real updates.

We are happy to announce that we have partnered up with some great developers that will provide us with the new networking backend that will be using for our upcoming services (eg. the major Rome update and Venice).

Here are some highlights of it:
  • Allows complete player, account and server management - previously we would have to manually go through the records to change something
  • Enables supported games with matchmaking features
  • Has an elaborate stat tracking and leaderboard mechanism
  • Is cross-game compatible
  • Has friend managment and messaging features
  • Supports clustering - meaning that there can be several servers across the world acting as one
  • Has fail-over protection - meaning that even if the server you are connected to goes offline you will be reconnected to another one without experiencing disconnection
  • Features a robust anti-cheat system that can be customized to our needs
  • Has a public API for third-party developers
And much more...

We are happy to implement this into our feature services, whilst providing them with valuable feedback for improving and expanding their product.

Now, you may be wondering:
'Will there be any new features in the upcoming major Rome update?'
and
'What will Venice be all about?'

Let me try to answer these two questions for you.

As previously stated, with the integration of that new networking platform, we will be able to implement features like:
  • Friends and Invites
  • Leaderboards
  • Matchmaking
  • Server Filters
  • Anti-Cheat
But that's not all, these features might see the light with the major update:
  • LAN Support - intended for use in internet cafes/LAN parties
  • Mod Support - possibly the ability to create your own gamemodes
  • Better Linux integration
and more...

Moving on to Venice, Venice is our take on the popular game BF3.
Our main goal, just like with Rome, is to offer you the ability to play on a liberated environment - without restrictions posed by the game publishers, to be able to host your own servers - without 'explicit authorization' from the game publishers and offer you the best experience possible.

Here are some planned features for the initial release of Venice:
  • Cooperative mode support
  • Ability to host your own servers
  • External server-browser
  • Origami-Free gameplay
  • Stat saving and updating

In the future we might implement features like:
  • LAN Support
  • Mod Support
  • Friends/Invites Support
  • Matchmaking

Finally, I would like to inform you that we have been working hard on a new and unique style for our forums and website, with direct game integration and some really neat new features.

Have fun and enjoy living in the world that did NOT end!

PS: There is no ETA for any of the aforementioned features and services.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

User avatar
Kerrigan
Posts: 1614
Joined: Mon Dec 17, 2012 6:15 pm
Location: Your nightmares

Re: The 'End of the World' Update

Fri Dec 21, 2012 12:46 pm

You see people, everything is getting fine. :)

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CactusPie
Posts: 451
Joined: Mon Dec 17, 2012 4:48 pm
Location: Poland

Re: The 'End of the World' Update

Fri Dec 21, 2012 12:53 pm

The day isn't over yet. We might still be dead in an hour :D

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Kerrigan
Posts: 1614
Joined: Mon Dec 17, 2012 6:15 pm
Location: Your nightmares

Re: The 'End of the World' Update

Fri Dec 21, 2012 1:56 pm

CactusPie wrote:The day isn't over yet. We might still be dead in an hour :D


...because of joy and happiness :D

User avatar
Futterschlepper
Posts: 2
Joined: Mon Dec 17, 2012 7:16 pm

Re: The 'End of the World' Update

Fri Dec 21, 2012 2:24 pm

The game runns very nice! The pings are bit lower. I recognized that theres no 16xaa only 8x ! However,A big thanks to u guys!

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RobbingHood
Posts: 3305
Joined: Mon Dec 17, 2012 8:50 pm

Re: The 'End of the World' Update

Fri Dec 21, 2012 3:52 pm

Very good!

This will probably calm the whiners down a bit...

Who are those developers? The features sound really awesome.

Mido_RoyalzZ
Posts: 3
Joined: Tue Dec 18, 2012 11:30 am

Re: The 'End of the World' Update

Fri Dec 21, 2012 3:59 pm

Really good work dude
your team is ROCKIIIING AGAIN
hope u and ur team be the best :)
Keep it up :)

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Imposter
Posts: 288
Joined: Tue Dec 18, 2012 4:35 pm

Re: The 'End of the World' Update

Fri Dec 21, 2012 6:57 pm

May I also mention, a comet is going to hit the earth in 4 hours 57 minutes! ... nah just kidding. Anyways, thanks NoFaTe on all the countless hours you have been spending towards this project, I'd like to congratulate you on the progress, and good luck!

Thanks,
Imposter

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Raz2Kill
Posts: 39
Joined: Tue Dec 18, 2012 6:24 pm

Re: The 'End of the World' Update

Fri Dec 21, 2012 7:13 pm

This is absolute good news. Keep it up NoFaTe ! ;)
"You can't defend. You can't prevent. The only thing you can do is detect and respond."
- Bruce Schneier

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