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Re: Open Bughunting Season

Posted: Mon May 11, 2015 4:26 am
by Professor.Oak
faddn wrote:Both.

Dope. Hope it stays this way. Wouldn't mind the blur though, but, people will just find "other" ways to remove it.

Re: Open Bughunting Season

Posted: Mon May 11, 2015 4:57 am
by SASBLACKBURN
Rodney wrote:
SASBLACKBURN wrote:BUGS SO FAR:

>Chat while dead should be available while it isn't
>INVISIBLE ENEMIES
>Soldiers in deathcams disappear
>Gun model and hands in first person view is invisible at times
>When client freq doesn't match with that of servers', client is meant to restart. While sometimes it does, at other times, it just goes to an infinite loading screen.

-SAS

  1. That didn't happen to me (yet)
  2. That's fixed now
  3. idk
  4. Yep, can confirm, but happens in vanilla too iirc
  5. If that still happens that's a bug.


I think most of the above bugs are found in 60 and 120 hz servers. tried out 30Hz servers and all the bugs seemed gone.
The color correction and disabled suppression is really good additions.

Re: Open Bughunting Season

Posted: Mon May 11, 2015 7:10 am
by lycanwrath
I played on a 60Hz yesterday and it appeared that the strange slutter animation when looking at feet are gone.
Only "hindrance" I encountered is that at a few occurences, my soldier seemed to be catapulted when sprinting over debris.

Was great fun though to play without green/blue filter and no suppression effect on bullets, imo remove blur when suppressed commands should be disabled, the blur should remain, its only the effects on aimaing that need and have been removed.

Re: Open Bughunting Season

Posted: Mon May 11, 2015 7:50 am
by faddn
lycanwrath wrote:
Was great fun though to play without green/blue filter and no suppression effect on bullets, imo remove blur when suppressed commands should be disabled, the blur should remain, its only the effects on aimaing that need and have been removed.

You can as a server owner choose if you want to disable blur, random deviation or both. Personally I hope no one runs that shit, not even blur. If you want to be sea seek, sure turn on blur! But at least put a huge ass sign on your server warning me from joining.

Re: Open Bughunting Season

Posted: Mon May 11, 2015 9:42 am
by mizudg
faddn wrote:
lycanwrath wrote:
Was great fun though to play without green/blue filter and no suppression effect on bullets, imo remove blur when suppressed commands should be disabled, the blur should remain, its only the effects on aimaing that need and have been removed.

You can as a server owner choose if you want to disable blur, random deviation or both. Personally I hope no one runs that shit, not even blur. If you want to be sea seek, sure turn on blur! But at least put a huge ass sign on your server warning me from joining.


I personally find the bullet spread from Suppression to be included as better, since so far everyone's running M16A3 and AEK and without any suppression bullet spread, it makes the game feel more like COD than Battlefield. Even back in BF2, hitting an enemy far or close was about tapping and bursting rather than spraying.

Re: Open Bughunting Season

Posted: Mon May 11, 2015 11:06 am
by El Bucho
mizudg wrote:I personally find the bullet spread from Suppression to be included as better, since so far everyone's running M16A3 and AEK and without any suppression bullet spread, it makes the game feel more like COD than Battlefield. Even back in BF2, hitting an enemy far or close was about tapping and bursting rather than spraying.


I agree with mizu, the TTK is too low now with no suppression so may be spread and/or recoil needs to be adjusted but I guess it will be done in the future

Re: Open Bughunting Season

Posted: Mon May 11, 2015 11:34 am
by faddn
mizudg wrote:I personally find the bullet spread from Suppression to be included as better, since so far everyone's running M16A3 and AEK and without any suppression bullet spread, it makes the game feel more like COD than Battlefield. Even back in BF2, hitting an enemy far or close was about tapping and bursting rather than spraying.

In the end it's all random, rewarding missing from all distances. It does not fit any fps, regardless if ttk becomes higher. If tkk is to low, it should be done through damage models, not suppression.

Re: Open Bughunting Season

Posted: Tue May 12, 2015 2:06 pm
by tofibofanta
WHY IM NOT ALWED TO USE THIS PRODUCT ANYMORE?

Re: Open Bughunting Season

Posted: Tue May 12, 2015 2:42 pm
by XuluniX
the "Open Bughunting Season" is over.
as of now, only accounts which have redeemed a valid Key can play VeniceUnleashed.