Rodney wrote:(I'll just skip over your useless ramblings)
I'll guess for the time being there will be no other NA server since there is none available to the team.
All other servers are accessed by the devs directly for monitoring reasons.
I'm sorry, I will try not to ramble over your head. Let's try again.
Obviously the servers are accessed directly by the devs, I would expect nothing less, and this has nothing to do with the observation I made. However, the improperly labeled US servers can not be pinged or have a traceroute done to them. They would seem to be firewalled, which for those of us that have our own dedicated servers, understand that it completely unnecessary. Since I get quite a bit of lag playing on servers that are closer to me than those across the Atlantic, for diagnostic purposes you would want to eliminate things that could be issues, such as routing etc. As we are not aware of the specs of any of the systems running, all we can do is guess at what could be issues. The host I use can reroute paths to our box if players are having issues. However they need a traceroute to do so. Impossible to get this info for some reason from this server, which makes no sense.
As I said I know it is probably too late now to set anything up within the confines of the US borders, but it would have been nice. In the meantime, I will just play on the EU servers, as they seem more *playable*. Although I will note when I was playing earlier, there were people on that were pinging over 700, and I am sure that didnt help things. A high ping kicker might help too. Procon has some great plugins to do this.