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Re: Open Bughunting Season

Posted: Sat May 09, 2015 12:02 pm
by AvatarNikhil
Crashing a lot !!

Re: Open Bughunting Season

Posted: Sat May 09, 2015 12:09 pm
by Siilwyn
Installing Battlefield 3 right now!
:D

Re: Open Bughunting Season

Posted: Sat May 09, 2015 12:32 pm
by Majnu
Unplayable for me

- Input Lag
- Players appear to stutter around
- I also have loads of stutter both as inf or in vehicles
- Vaulting over objects at random times catapult you forward
- Looking at the character's feet has some funky fast transitions

Re: Open Bughunting Season

Posted: Sat May 09, 2015 12:50 pm
by mizudg
Majnu wrote:Unplayable for me

- Input Lag
- Players appear to stutter around
- I also have loads of stutter both as inf or in vehicles
- Vaulting over objects at random times catapult you forward
- Looking at the character's feet has some funky fast transitions


- High freq
- High freq
- High freq (on 30+ players)
- High freq
- High freq

Most of the issues you mentioned are caused by High Frequency. It may seem unplayable, but the more you do play and report issues, the easier it is for the devs to fix them.

Re: Open Bughunting Season

Posted: Sat May 09, 2015 12:53 pm
by narkotix
I was the high ping dude (downunder) and on high freq it was pretty crappy once it hit 30 players....eitehr way when it settled down to under 30 the game was quite playable. I did lose my mouse however and there were some wierd artefacts in death screens (e.g. player looked like he was paintballed red) but overall im impressed. I think the high tickrate will be great for lan games!

Re: Open Bughunting Season

Posted: Sat May 09, 2015 1:04 pm
by IronGun121
servers are down! what happend

Re: Open Bughunting Season

Posted: Sat May 09, 2015 1:37 pm
by TheCaptain
Everything working for me, pretty nice. Only thing I encountered is that the game crashes whenever you connect to a server with a map you dont own. Some mechanism to check whether the player has the map or not (throwing an error message when he tries to connect to a server with a map he doesnt have) would be nice .

Re: Open Bughunting Season

Posted: Sat May 09, 2015 2:54 pm
by lycanwrath
Majnu wrote:Unplayable for me

- Input Lag
- Players appear to stutter around
- I also have loads of stutter both as inf or in vehicles
- Vaulting over objects at random times catapult you forward
- Looking at the character's feet has some funky fast transitions


Exact same issues for me, will test again as soon as fixes come :)

Re: Open Bughunting Season

Posted: Sat May 09, 2015 3:08 pm
by AlexEe
TheCaptain wrote:Everything working for me, pretty nice. Only thing I encountered is that the game crashes whenever you connect to a server with a map you dont own. Some mechanism to check whether the player has the map or not (throwing an error message when he tries to connect to a server with a map he doesnt have) would be nice .


Please report bugs here: https://github.com/EmulatorNexus/VeniceUnleashed/issues

Edit: This should be the case for ALL bugs found in the open beta! Not just yours in particular.

Re: Open Bughunting Season

Posted: Sat May 09, 2015 4:00 pm
by TacTicToe
Not sure this is really a BUG as much as an observation. I realize it is probably too late into the bug hunt to do anything about this but....

The servers labeled as US are not actually US servers. They seem to be in Canada, which is not actually US. They also seem to be firewalled which also makes no sense. A game server really should not be firewalled. I try to ping and traceroute to the IP and they time out. The traceroute I did took way too many hops before it hit the firewall as well. Not sure if the GSP you are using can do anything about that or not, but I can provide traceroute logs if you need.

Suggestions and request.

Rename the servers to either CA or NA since they clearly are not US and are mis-labeled.

Setup at least one server within the USA borders on a decent host.

Thanks much.