capitansolo wrote:NoFaTe wrote:A server (or client) running in High Frequency mode will consume approximately four times (x4) more bandwidth (both incoming and outgoing), and will see a slight increase in CPU usage.
How much amount of load go into de CPU? I hope CoreX can support this load of cpu
GPU takes more load as a CPU?
Perphaps EA and DICE, made the game with low frequency because servers cost less and players with not enought computers can play, so EA can sell more games. What do you think?
And this is why they fail every time. They don't make a product that lasts. Just look at CS:GO. It's flourishing with new talent. Mod support and listening to the community(sort-of), is what keeps any game alive. If BF3 was developed primarily for PC with mod support, then that game would probably have the biggest player base compared to other AAA titles. Juts imagine, you buy one $60 game, but with mods, the game can transform into anything! Many would buy the game for just the mods alone.