lybxlpsv
Posts: 8
Joined: Tue Dec 18, 2012 2:51 am

Re: The Netcode, Spectator, and the Future: Part 1

Tue Apr 28, 2015 1:04 pm

removed (misread all those stuff, was tired), but damn the loading was so fast...
Last edited by lybxlpsv on Wed Apr 29, 2015 6:07 pm, edited 3 times in total.

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Kerrigan
Posts: 1614
Joined: Mon Dec 17, 2012 6:15 pm
Location: Your nightmares

Re: The Netcode, Spectator, and the Future: Part 1

Tue Apr 28, 2015 2:46 pm

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Srsly!

absol
Posts: 5
Joined: Tue Apr 28, 2015 3:06 pm

Re: The Netcode, Spectator, and the Future: Part 1

Tue Apr 28, 2015 3:09 pm

Wow those are really significant latency reductions! Can anyone tell us more about how suppression will work in Venice Unleashed? The only reason why I don't play BF3 anymore is SOLELY because of the spread inaccuracy when being fired at. Loved the vehicle balance and the maps.

ACanadianKernel
Posts: 39
Joined: Tue Sep 24, 2013 8:05 pm
Location: Canada Nova Scotia Dartmouth
Contact: Website

Re: The Netcode, Spectator, and the Future: Part 1

Tue Apr 28, 2015 3:34 pm

WOW thats an insane decrease in delay!

I have a feeling they are going to find away to get it to 10-20ms. But so far i am amazed!

Cant wait to host servers at 30hz
Canadian Internet for the win!
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My Servers Specs
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My Servers That I Host
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AlexEe
Posts: 281
Joined: Sat Mar 16, 2013 1:26 pm
Location: UK

Re: The Netcode, Spectator, and the Future: Part 1

Tue Apr 28, 2015 4:06 pm

Really nice no and kiwi!
Add me on Steam: click | My Origin ID: AlexEe77

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MAGIC
Posts: 1303
Joined: Wed Dec 26, 2012 4:44 am
Location: Germany/Frankfurt
Contact: Website Twitter

Re: The Netcode, Spectator, and the Future: Part 1

Tue Apr 28, 2015 4:24 pm

Nice work there!
I guess I should redownload the files for my server...
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yolarrydabomb
Posts: 23
Joined: Sat Dec 22, 2012 2:47 am

Re: The Netcode, Spectator, and the Future: Part 1

Tue Apr 28, 2015 4:30 pm

Nice!!
Maybe I will play bf3 more now.

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KeelzYou
Posts: 2
Joined: Sat Jul 13, 2013 8:15 am

Re: The Netcode, Spectator, and the Future: Part 1

Tue Apr 28, 2015 9:02 pm

Fantastic job, can't wait to try it! :)

capitansolo
Posts: 38
Joined: Thu Dec 19, 2013 5:48 pm

Re: The Netcode, Spectator, and the Future: Part 1

Tue Apr 28, 2015 10:14 pm

NoFaTe wrote:A server (or client) running in High Frequency mode will consume approximately four times (x4) more bandwidth (both incoming and outgoing), and will see a slight increase in CPU usage.

How much amount of load go into de CPU? I hope CoreX can support this load of cpu
GPU takes more load as a CPU?

Perphaps EA and DICE, made the game with low frequency because servers cost less and players with not enought computers can play, so EA can sell more games. What do you think?

-=V12-POWER=-
Posts: 57
Joined: Sat Apr 13, 2013 9:09 pm

Re: The Netcode, Spectator, and the Future: Part 1

Wed Apr 29, 2015 12:16 am

FUAAARRRKK cant wait for rime news

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