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Wow those are really significant latency reductions! Can anyone tell us more about how suppression will work in Venice Unleashed? The only reason why I don't play BF3 anymore is SOLELY because of the spread inaccuracy when being fired at. Loved the vehicle balance and the maps.
NoFaTe wrote:A server (or client) running in High Frequency mode will consume approximately four times (x4) more bandwidth (both incoming and outgoing), and will see a slight increase in CPU usage.
How much amount of load go into de CPU? I hope CoreX can support this load of cpu GPU takes more load as a CPU?
Perphaps EA and DICE, made the game with low frequency because servers cost less and players with not enought computers can play, so EA can sell more games. What do you think?