Hello fellow players!
Venice Unleashed was just updated to build 7962, which introduces tons of fixes to the client for various issues that came up while testing, but most importantly, introduces initial support for mods in the form of VeniceEXT extensions!
As a slight deviation from our original plan to use managed .NET modules for mod support, we have decided to integrate and use LUA, a language which is really easy to learn and get used to, performs really well for our use cases, and has a huge community behind it.
Right now only a few basic functions are implemented (like player management, full visual environment management, basic vehicle spawning and manipulation, etc.), but we are continuously working on adding new features. Even though there is currently no documentation on what functions are available, we will be working on providing detailed specification documents for every feature exposed via VeniceEXT.
Now, you might be wondering: "How do I create my first mod?".
The simplest answer to that is that you can't right now, which sucks frankly, since all mods are served on the server-side.
With that being said however, we are hoping that in the next few days we will be able to open up private server hosting to everyone, while providing a couple of sample mods for you to play with and experiment.
Finally, we have setup a small demonstration of the VeniceEXT system on our test server #001, which currently runs Wake Island in a night environment, so simply fire up your client, join it, and tell us what you think!
We hope you will enjoy these new changes, which should prepare you for some of the new and exciting features that will be soon arriving in Venice Unleashed.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to