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NoFaTe
Blazin' your Brains!
Posts: 520
Joined: Sun Dec 16, 2012 7:22 pm
Contact: Website

Mod Support is Here!

Wed Apr 01, 2015 7:09 pm

Hello fellow players!

Venice Unleashed was just updated to build 7962, which introduces tons of fixes to the client for various issues that came up while testing, but most importantly, introduces initial support for mods in the form of VeniceEXT extensions!

As a slight deviation from our original plan to use managed .NET modules for mod support, we have decided to integrate and use LUA, a language which is really easy to learn and get used to, performs really well for our use cases, and has a huge community behind it.

Right now only a few basic functions are implemented (like player management, full visual environment management, basic vehicle spawning and manipulation, etc.), but we are continuously working on adding new features. Even though there is currently no documentation on what functions are available, we will be working on providing detailed specification documents for every feature exposed via VeniceEXT.

Now, you might be wondering: "How do I create my first mod?".

The simplest answer to that is that you can't right now, which sucks frankly, since all mods are served on the server-side.

With that being said however, we are hoping that in the next few days we will be able to open up private server hosting to everyone, while providing a couple of sample mods for you to play with and experiment.

Finally, we have setup a small demonstration of the VeniceEXT system on our test server #001, which currently runs Wake Island in a night environment, so simply fire up your client, join it, and tell us what you think!

We hope you will enjoy these new changes, which should prepare you for some of the new and exciting features that will be soon arriving in Venice Unleashed.

Have fun!
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

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Paulofonta
Posts: 731
Joined: Sun Dec 23, 2012 4:00 am
Location: Sintra - Portugal

Re: Mod Support is Here!

Wed Apr 01, 2015 11:21 pm

And I was like "finally, the April fool's announcement!"
But then I launched the game and noticed that the files were updating :p

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RobbingHood
Posts: 3305
Joined: Mon Dec 17, 2012 8:50 pm

Re: Mod Support is Here!

Wed Apr 01, 2015 11:23 pm

Paulofonta wrote:And I was like "finally, the April fool's announcement!"
But then I launched the game and noticed that the files were updating :p


Glad I'm not the only one.
I'm still not 100% convinced... LUA?

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Tony Manchaza
Posts: 15
Joined: Thu Feb 21, 2013 10:39 pm
Location: Fr

Re: Mod Support is Here!

Thu Apr 02, 2015 12:02 am

not an april fool ^^

Image

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AlexEe
Posts: 281
Joined: Sat Mar 16, 2013 1:26 pm
Location: UK

Re: Mod Support is Here!

Thu Apr 02, 2015 7:20 am

OP is obv. trolling
Add me on Steam: click | My Origin ID: AlexEe77

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NoFaTe
Blazin' your Brains!
Posts: 520
Joined: Sun Dec 16, 2012 7:22 pm
Contact: Website

Re: Mod Support is Here!

Thu Apr 02, 2015 8:39 am

The infinite loading issue should be fixed in the latest build (7986).
If you are still experiencing issues, please use the public issue tracker to submit them.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

TheCaptain
Posts: 10
Joined: Fri Feb 20, 2015 6:55 pm

Re: Mod Support is Here!

Thu Apr 02, 2015 11:40 am

Why LUA? With using .NET everyone could use the .NET language of his choice ...
But as long as there is mod support everything is fine.

TheSergeantArc
Posts: 142
Joined: Thu Apr 25, 2013 7:52 am

Re: Mod Support is Here!

Thu Apr 02, 2015 12:31 pm

WOW

Opy
Posts: 2
Joined: Sat Mar 07, 2015 9:41 pm

Re: Mod Support is Here!

Thu Apr 02, 2015 2:45 pm

he ..hand out some more keys you know .

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MAGIC
Posts: 1303
Joined: Wed Dec 26, 2012 4:44 am
Location: Germany/Frankfurt
Contact: Website Twitter

Re: Mod Support is Here!

Thu Apr 02, 2015 4:20 pm

Heh nicel Let's update the client and roam a bit
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