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M40A5 position

Posted: Fri Jan 29, 2016 10:05 pm
by -RWG-1AkUmASteiN
The M40A5 position is really bad, it takes half of the screen, this shoud be fixed

Sorry for my bad english

Re: M40A5 position

Posted: Sat Jan 30, 2016 6:45 pm
by DrInsane
On the same subject: Is the damage of the bolt action sniper rifles not a 1 shot kill to the torso in VU? DICE patched that in after release, so sniper rifles are at least a tiny bit buffed and have a chance against any other fast firing weapon (up to 15m if i recall correctly). It really is a neccessary change for close quarters combat.

Re: M40A5 position

Posted: Sat Jan 30, 2016 7:03 pm
by Reirei
-RWG-1AkUmASteiN wrote:The M40A5 position is really bad, it takes half of the screen, this shoud be fixed
Sorry for my bad english

Post some screenshots.

DrInsane wrote:On the same subject: Is the damage of the bolt action sniper rifles not a 1 shot kill to the torso in VU? DICE patched that in after release, so sniper rifles are at least a tiny bit buffed and have a chance against any other fast firing weapon (up to 15m if i recall correctly). It really is a neccessary change for close quarters combat.

The VU does not change any weapon damage. Developers team function is to maintain the service and not create balancing patches. If you want to change anything in the game, do yourself when the tools are available.

Re: M40A5 position

Posted: Mon Feb 01, 2016 2:45 am
by Anthony817
I agree. Venice Unleashed is more or less a platform for modders, the base game is just 1 of the ways to play. Once Rime comes out the community will be free to create any mods they see fit. I envision pretty simple mods where you can create your loadout anyway you like meaning any weapons with any gadget.