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BattleNonSense
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Re: [Suggestion]Lower the player camera to disallow head-peak

Sat Jan 02, 2016 6:10 pm

AnastasiyaAngel wrote:+1 Leave it like it is at the moment. Belive me, with failed zeroing like it is in BF4 playing against good players is pure cancer.

BF4 does it right now.

Projectile spawns nearly inside the barrel of your gun and the players 3p animation goes (more or less) properly to ADS.
What is missing now is a system that prevents the barrel of your gun from clipping through objects.

It would also be nice to be able to set my own zero distances in the weapon customization menu, so that I can zero all my ACOGs to i.e. 120m - instead of being forced to work with what DICE zeroed the guns at.

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AnastasiyaAngel
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Re: [Suggestion]Lower the player camera to disallow head-peak

Sat Jan 02, 2016 6:47 pm

Projectile spawn is definitly the proper way to do this, right. But just give it a slight touch so you can outplay someone behind paper (next to bigspawn on the bflag) at bazaar. Spots like the brick or anything else with a compareable hight are to low for a real headglitch since you can see the whole head.

Example:

Should be impossible to hit some one while standing behind cover like this there (currently possible) - http://i.imgur.com/Oj438s8.png
In my opinion nothing to worry about since the head is fully exposed - http://i.imgur.com/kQ645Gg.png

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