Zelmarked wrote:Head peak is when your vision is above that of your characters eyes. What this allows is for you to see/shoot at the enemy but they only see the top of your dome, at best your eyebrows. One example is the paperstacks, the wooden pallet withe the fliers. You can line yourself up to have only your dome sticking up but the bullets come from seemingly the inside the paper stacks from the victims perspective.
Rodney wrote:If your explanation is correct (I just assume it is) then it seems easy enough to replicate the way DICE has tackled the issue.
With reasonable effort I could write a little program that calculates the changes and generate code for VeniceExt to change the bullet spawning position and initial direction for each gun based on its type and other values. I might look into that in the coming days.
BattleNonSense wrote:Lowering the camera is a very bad idea. You will think that you are save behind a piece of cover because it blocks your view entirely,, but the other players can see half of your head because your view is much lower.
It will also give you the impression that all other players are taller than you are.
I know it sounds like a simple solution to just lower the camera, but it's not.
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