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RCON

Posted: Fri Aug 05, 2016 2:02 am
by TacTicToe
Is RCON supported with Venice yet? Cant seem to get B3 to connect. So either it is not working or I am doing something wrong.

Thanks.

Re: RCON

Posted: Fri Aug 05, 2016 5:22 pm
by MAGIC
It's somewhat working, but you have to change some things in the bf3.py parser.

Search and replace following code:

Code: Select all

def checkVersion(self):
        version = self.output.write('version')
        self.info('server version : %s' % version)
        if version[0] != 'BF3':
            raise Exception("the BF3 parser can only work with Battlefield 3")
        if int(version[1]) < BF3_REQUIRED_VERSION:
         return
            # raise Exception("the BF3 parser can only work with Battlefield 3 server version %s and above. You are tr"
                            # "ying to connect to %s v%s" % (BF3_REQUIRED_VERSION, version[0], version[1]))


I hope I didnt change something else some months ago

Re: RCON

Posted: Wed Aug 10, 2016 2:28 am
by kiwidog
It works perfectly fine with procon and warcon. It was designed to spec from the BF3 Server Administration documentation.

Re: RCON

Posted: Sat Aug 13, 2016 8:21 pm
by TacTicToe
Coolio. Also for some reason the player count is reported incorrectly. Server shows it has 88 players when it is only 64. Thought it was an issue with my script, but it does the same in GameTracker as well.

No biggie, just wanted to point it out.

Thanks

Re: RCON

Posted: Wed Sep 07, 2016 6:54 pm
by XuluniX
The additional slots are the available spectator slots.
88 Would be 64 Players + 24 Spectators