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Map night
Posted: Tue May 12, 2015 11:58 pm
by Maalukos
Could have maps night. It would be very cool
Re: Map night
Posted: Wed May 13, 2015 11:19 am
by RobbingHood
That was already done via a VeniceExt mod and should not at all be hard to achieve on other maps.
Re: Map night
Posted: Sat May 16, 2015 12:34 pm
by SolidAapie
Is it possible to give all the vehicles night vision? On foot you have scopes but in vehicles this can be hard, unless you spam the spot button ofc

Re: Map night
Posted: Sat May 16, 2015 3:50 pm
by mizudg
Vehicles have Thermal already so why add NV?
Re: Map night
Posted: Sat May 16, 2015 4:16 pm
by MAGIC
mizudg wrote:Vehicles have Thermal already so why add NV?
Isn't thermal a bit op against NV?
Re: Map night
Posted: Sat May 16, 2015 4:40 pm
by SolidAapie
Wasn't the thermal sight overpowered and didn't it got nerfd during a patch? At the moment is is almost completely pointless in my opinion since not all bodies show up. So NV would be nice

Re: Map night
Posted: Sat May 16, 2015 4:47 pm
by mizudg
SolidAapie wrote:Wasn't the thermal sight overpowered and didn't it got nerfd during a patch? At the moment is is almost completely pointless in my opinion since not all bodies show up. So NV would be nice

IRNV is ridiculously OP on the current night map setup. This will hopefully be fixed or the attachment should be banned otherwise since you can't spot people across the entire Wake Night. As far as tank IRNV, they should also be balanced for the night time maps hopefully.
Re: Map night
Posted: Mon May 18, 2015 12:40 pm
by kiwidog
This will take quite a bit of balancing. Because how the IRNV scope works is....well backwards.
People only get highlighted in light. In 100% darkness, they won't show up. So Wake Night still "has" sunlight, just...I don't really know how to explain that, but that's the reason why on VeniceEXT Wake Night, IRNV works so well because DICE. (Night Vision only works in daylight/light)
So you will have to do more tweaking with VeniceEXT to get it to be a proper IRNV. (Maybe * -1.0f on the scale?)