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Maalukos
Posts:2
Joined:Tue May 12, 2015 11:24 pm
Map night

Tue May 12, 2015 11:58 pm

Could have maps night. It would be very cool

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RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: Map night

Wed May 13, 2015 11:19 am

That was already done via a VeniceExt mod and should not at all be hard to achieve on other maps.

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SolidAapie
Posts:7
Joined:Sat May 09, 2015 4:29 pm
Location:Netherlands

Re: Map night

Sat May 16, 2015 12:34 pm

Is it possible to give all the vehicles night vision? On foot you have scopes but in vehicles this can be hard, unless you spam the spot button ofc :D
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mizudg
Posts:1620
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Re: Map night

Sat May 16, 2015 3:50 pm

Vehicles have Thermal already so why add NV?
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MAGIC
Posts:1303
Joined:Wed Dec 26, 2012 4:44 am
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Re: Map night

Sat May 16, 2015 4:16 pm

mizudg wrote:Vehicles have Thermal already so why add NV?

Isn't thermal a bit op against NV?
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SolidAapie
Posts:7
Joined:Sat May 09, 2015 4:29 pm
Location:Netherlands

Re: Map night

Sat May 16, 2015 4:40 pm

Wasn't the thermal sight overpowered and didn't it got nerfd during a patch? At the moment is is almost completely pointless in my opinion since not all bodies show up. So NV would be nice :D
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mizudg
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Re: Map night

Sat May 16, 2015 4:47 pm

SolidAapie wrote:Wasn't the thermal sight overpowered and didn't it got nerfd during a patch? At the moment is is almost completely pointless in my opinion since not all bodies show up. So NV would be nice :D


IRNV is ridiculously OP on the current night map setup. This will hopefully be fixed or the attachment should be banned otherwise since you can't spot people across the entire Wake Night. As far as tank IRNV, they should also be balanced for the night time maps hopefully.
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kiwidog
Posts:283
Joined:Tue Dec 25, 2012 8:19 pm
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Re: Map night

Mon May 18, 2015 12:40 pm

This will take quite a bit of balancing. Because how the IRNV scope works is....well backwards.

People only get highlighted in light. In 100% darkness, they won't show up. So Wake Night still "has" sunlight, just...I don't really know how to explain that, but that's the reason why on VeniceEXT Wake Night, IRNV works so well because DICE. (Night Vision only works in daylight/light)

So you will have to do more tweaking with VeniceEXT to get it to be a proper IRNV. (Maybe * -1.0f on the scale?)
kiwidog > NoFaTe.

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