beastybell
Posts: 52
Joined: Mon Dec 17, 2012 4:16 pm

Re: Venice Unleashed, The Delay, and Updates

Fri Sep 06, 2013 8:01 pm

Niceee!!! If all the levels got their "interactive" loading screen, will be awesomness!!!! Btw, seeing that, NoFaTe put a map info square bar and few other things, does it mean we can change it too? Like where the bars, colors and all can be? Can't wait to make the blue gui smaller and few other things!!! Yay! ;)


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NoFaTe
Blazin' your Brains!
Posts: 520
Joined: Sun Dec 16, 2012 7:22 pm
Contact: Website

Re: Venice Unleashed, The Delay, and Updates

Sat Sep 07, 2013 2:18 am

For those of you asking (or are about to ask) what's that watermark in the mid-bottom of the screen after it loads and why it says 'zh1nt0':

It's a watermark containing several info about the current build, the logged in player and some other stuff for us devs :3
Now, the reason it says 'zh1nt0' instead of 'NoFaTe' is because I was testing a feature of the extension system which basically allows you to temporarily change the names of in-game players (and apparently I forgot to disable it).
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

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MindFreak1987
Posts: 326
Joined: Mon Dec 24, 2012 5:55 pm
Location: Raskrsce kod Higijenskog zavoda
Contact: Yahoo Messenger

Re: Venice Unleashed, The Delay, and Updates

Sat Sep 07, 2013 9:49 pm

As always awesome job, keep it up!
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Moje je srce hotel Nacional, u njemu soba, nema im broja, za svaku moju ljubav po jedna, a do te svake po jedna tvoja.

j0hNsT4H
Posts: 32
Joined: Fri May 10, 2013 2:36 am

Re: Venice Unleashed, The Delay, and Updates

Sun Sep 08, 2013 2:08 am

Wooh a progress report!
Lookin good NoFaTe, thanks for this long awaited update :D
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HydroMoon
Posts: 24
Joined: Sat Apr 06, 2013 8:24 pm
Location: 127.0.0.1

Re: Venice Unleashed, The Delay, and Updates

Sun Sep 08, 2013 3:03 am

It would be freaking awesome to have AI bots :D

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Lapin
Posts: 262
Joined: Mon Dec 24, 2012 12:35 pm
Location: There's no place like 127.0.0.1
Contact: Website

Re: Venice Unleashed, The Delay, and Updates

Sun Sep 08, 2013 7:38 am

HydroMoon wrote:It would be freaking awesome to have AI bots :D


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Why the fuck are there AI/BOT functions in BF3 dedicated server ...
Ding dong bannu

rocky45
Posts: 6
Joined: Wed Mar 06, 2013 9:35 am

Re: Venice Unleashed, The Delay, and Updates

Sun Sep 08, 2013 1:58 pm

*cough*LAN*cough*

LOL,this is what we exactly need ;)
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NoFaTe
Blazin' your Brains!
Posts: 520
Joined: Sun Dec 16, 2012 7:22 pm
Contact: Website

Re: Venice Unleashed, The Delay, and Updates

Sun Sep 08, 2013 2:02 pm

Lapin wrote:
HydroMoon wrote:It would be freaking awesome to have AI bots :D


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Why the fuck are there AI/BOT functions in BF3 dedicated server ...

The engine refers to single-player NPCs as AI Bots, and since the dedicated server contains most of the client code, you'll find many stuff in there.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

HunteR97
Posts: 39
Joined: Mon Feb 04, 2013 9:44 am

Re: Venice Unleashed, The Delay, and Updates

Thu Sep 12, 2013 3:23 pm

It's a hole new game (new data base, new backend, new providers, open game"no EA shit :mrgreen: ")
A WHOLE NEW WORLD 8-)


All thanks to NoFaTe and Kiwidog :D

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