inv123
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Joined: Fri Dec 21, 2012 12:40 pm

Re: Venice Unleashed - Closed Beta Enlistment

Fri Apr 26, 2013 7:25 am

Stroginam wrote:Will we have access to "dice only" guns like silenced magnum with laser sight?


Oh hell ya, it would be realy awesome! :D Also its would be nice if we may access all the dogtags.

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kiwidog
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Location: United Kingdom
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Re: Venice Unleashed - Closed Beta Enlistment

Sun Apr 28, 2013 3:18 pm

I am the real backend of the project. NoFaTe's just my second account. Word to ya mufa.
kiwidog > NoFaTe.

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NoFaTe
Blazin' your Brains!
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Re: Venice Unleashed - Closed Beta Enlistment

Sun Apr 28, 2013 3:19 pm

kiwidog wrote:I am the real backend of the project. NoFaTe's just my second account. Word to ya mufa.

^ That.
Also, since he is the backend he has to be maintained and paid for every month or service will be disrupt.
Darn backends are expensive...
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

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MaxDamage
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Joined: Mon Apr 01, 2013 11:38 pm

Re: Venice Unleashed - Closed Beta Enlistment

Sun Apr 28, 2013 3:21 pm

NoFaTe wrote:
kiwidog wrote:I am the real backend of the project. NoFaTe's just my second account. Word to ya mufa.

^ That.
Also, since he is the backend he has to be maintained and paid for every month or service will be disrupt.


All part of the Hivemind. 8-) There is no I, there is only we.

orangpelupa
Posts: 7
Joined: Wed Apr 24, 2013 5:44 pm

Re: Venice Unleashed - Closed Beta Enlistment

Sun Apr 28, 2013 4:46 pm

when it got released. We still need the backend to play Bathfield 3? So it will be like BFBC2 right? Unlike old Bathfield game where we can run our own server locally and play game locally?

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RobbingHood
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Joined: Mon Dec 17, 2012 8:50 pm

Re: Venice Unleashed - Closed Beta Enlistment

Sun Apr 28, 2013 4:48 pm

orangpelupa wrote:when it got released. We still need the backend to play Bathfield 3? So it will be like BFBC2 right? Unlike old Bathfield game where we can run our own server locally and play game locally?


Yes, there must be a connection to the backend.
However, at a later point, NoFaTe maybe implements a LAN function.

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Lapin
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Re: Venice Unleashed - Closed Beta Enlistment

Tue May 07, 2013 6:59 am

Will it be possible to import custom Hud (Client side) using ScaleForm GFx ? (I'm thinking about porting Crysis 1/2's HUD to BF3)
Ding dong bannu

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NoFaTe
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Re: Venice Unleashed - Closed Beta Enlistment

Tue May 07, 2013 10:32 am

Lapin wrote:Will it be possible to import custom Hud (Client side) using ScaleForm GFx ? (I'm thinking about porting Crysis 1/2's HUD to BF3)

As of the current project state, no.
However me and kiwidog will be looking into it in the near future.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

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NoFaTe
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Re: Venice Unleashed - Closed Beta Enlistment

Tue May 14, 2013 12:52 am

License files contain a hardware identifier, your account identifier, decryption keys for the game executable and several other product-related information.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

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Lapin
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Re: Venice Unleashed - Closed Beta Enlistment

Tue May 14, 2013 1:24 pm

Hum , Will it be allowed to "share" the access of the Closed beta with friends ? Because i'm in a Dev Team (C# , LUA , AS3) and i would let test mod feature to some of the members of my team.
Ding dong bannu

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