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Re: Modding in Venice Unleashed - Part 2

Posted: Sun Oct 18, 2015 11:06 am
by DoshesToDoshes
As soon as we get the ability to swap in custom models, I want to see cats as bullets or grenades.

Re: Modding in Venice Unleashed - Part 2

Posted: Tue Oct 20, 2015 3:24 am
by kiwidog
Or a bread gun.

Re: Modding in Venice Unleashed - Part 2

Posted: Tue Oct 20, 2015 10:20 am
by Paulofonta
DoshesToDoshes wrote:or grenades.

Throwing cats!?

Re: Modding in Venice Unleashed - Part 2

Posted: Thu Oct 22, 2015 8:43 am
by CaptainAvocado
I think i should have read this post before posting in Discussions. But srsly, can we donate somehow? As a modder i'd be all over this if/when custom models/maps are in. Like, creating the MEC vs US factions, faction specific loadouts.. So many possibilities!

Re: Modding in Venice Unleashed - Part 2

Posted: Wed Dec 09, 2015 1:43 pm
by DANNYonPC
kiwidog wrote:Or a bread gun.


Baguettes !!!

Re: Modding in Venice Unleashed - Part 2

Posted: Thu Dec 31, 2015 9:47 am
by LoRDHitMan
Can't wait to start working on my own level for BF3 xD Been waiting for this for 5 years xD

Re: Modding in Venice Unleashed - Part 2

Posted: Fri Jan 01, 2016 10:10 pm
by InvalidHandle
Would we be able to for example position vehicles to our will ?

Re: Modding in Venice Unleashed - Part 2

Posted: Fri Jan 01, 2016 10:29 pm
by mizudg
InvalidHandle wrote:Would we be able to for example position vehicles to our will ?

And add vehicles from other maps as well. This has already been done (dirtbikes metro, choppers on CQ maps).

Re: Modding in Venice Unleashed - Part 2

Posted: Sat Jan 02, 2016 3:34 am
by dakkafex
Would it possible to go full star wars?

Re: Modding in Venice Unleashed - Part 2

Posted: Sun Jan 03, 2016 5:06 pm
by Resin_Smoker
Only if your immune to legal action from Lucas-Art's.