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Re: Modding in Venice Unleashed - Part 2

Posted: Wed May 21, 2014 4:59 pm
by Paulofonta
kiwidog wrote:Then what do you call VU ;)

Anyway, it may be possible, I haven't looked into it very much but maybe eventually.

Surprise me... if you can! :P

Re: Modding in Venice Unleashed - Part 2

Posted: Thu May 22, 2014 6:56 pm
by neverhangover
I wanted to play VU with friends in the summer, when not on a premium murkage.

Oh well.....

Re: Modding in Venice Unleashed - Part 2

Posted: Thu May 22, 2014 8:04 pm
by MAGIC
neverhangover wrote:I wanted to play VU with friends in the summer, when not on a premium murkage.

It's not summer yet!

Re: Modding in Venice Unleashed - Part 2

Posted: Fri May 23, 2014 7:50 am
by blueman24
MAGIC wrote:
neverhangover wrote:I wanted to play VU with friends in the summer, when not on a premium murkage.

It's not summer yet!

Then when will it come? plz tel me magic, feb 31st?

Re: Modding in Venice Unleashed - Part 2

Posted: Fri May 23, 2014 12:03 pm
by MAGIC
Yes, NF told me yesterday, that VU is comming at 30. Feb

Re: Modding in Venice Unleashed - Part 2

Posted: Sat Oct 04, 2014 4:45 pm
by Manchoo
Will we be able to import destructible buildings from 3dsMax ? there are a lot of plugin for Max like Reactor, MassFx, RayFire ... i saw in game folders that buildings have a .mesh file with a .hkdestruction file (probably mean Havok)

i know it's early to ask this, i'm just learning Max for adding content

Re: Modding in Venice Unleashed - Part 2

Posted: Sat Oct 04, 2014 9:34 pm
by XuluniX
it MAY be possible to add own structures/moddels but there has been nothing confiremd yet.
but it feature may get added sometime after the release

Re: Modding in Venice Unleashed - Part 2

Posted: Fri Dec 19, 2014 5:10 pm
by -=V12-POWER=-
Any chance of RIME being compatible with Frostbite 1.5 and 1.0?

Re: Modding in Venice Unleashed - Part 2

Posted: Sat Dec 20, 2014 8:17 pm
by kiwidog
If someone wants to reverse and write the code for it sure!

Currently Rime is focused on Battlefield 3 but has been planned to be very modular. A few people already have the module framework and have been writing plugins for launch :)

Re: Modding in Venice Unleashed - Part 2

Posted: Sun Dec 21, 2014 6:18 pm
by Tony Manchaza
Do you think it will be possible to take contents from campaign or coop (like buildings)for put them on a mp map ?