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Re: Modding in Venice Unleashed - Part 2
Posted: Sun Apr 13, 2014 2:45 pm
by mare
RaZ_HU wrote:Nice work guys, keep it up!
What work?
mahesh43 wrote:Awesome Awesome Awesome...!!!
What is awesome "distant future"
Yea true
Re: Modding in Venice Unleashed - Part 2
Posted: Sun Apr 13, 2014 2:50 pm
by MAGIC
mare wrote:RaZ_HU wrote:Nice work guys, keep it up!
What work?
This work?
http://forums.emulatornexus.comI guess you think that NoFate is sitting 24/7 on this project and won't tell us any progress?
If yes, then:
Make it better!
Re: Modding in Venice Unleashed - Part 2
Posted: Tue Apr 15, 2014 5:03 am
by Manchoo
you are about to release the dream of so many people !! you are awesome
if Forgotten Hope & Project Reality's devs modding on VU it will be whopping !
Re: Modding in Venice Unleashed - Part 2
Posted: Tue Apr 15, 2014 11:15 am
by mizudg
Manchoo wrote:you are about to release the dream of so many people !! you are awesome
if Forgotten Hope & Project Reality's devs modding on VU it will be whopping !
Depending on the mod tools' capabilities, maybe we'll see that happening in the future. Granted PR Team is already working on Project Reality 2 with the CryEngine3 though... maybe the interest will come mostly from the community rather than the devs themselves
Re: Modding in Venice Unleashed - Part 2
Posted: Thu Apr 17, 2014 12:18 am
by Manchoo
But RIME seems to allow such mods in future, Nofate said "something comparable to Frosted"
if he manages to do that, it will be
magic ! ( i wanted to post a video when P.Bach said "it's magic" but i'm not allowed)
Re: Modding in Venice Unleashed - Part 2
Posted: Thu Apr 17, 2014 11:13 am
by mizudg
Manchoo wrote:But RIME seems to allow such mods in future, Nofate said "something comparable to Frosted"
if he manages to do that, it will be
magic ! ( i wanted to post a video when P.Bach said "it's magic" but i'm not allowed)
It's not NoFaTe that's working on Rime. It's kiwidog... credit where it's due.
Re: Modding in Venice Unleashed - Part 2
Posted: Thu Apr 17, 2014 6:28 pm
by Professor.Oak
How about a screenshot of a building that has been moved from it's original location? Maybe a ladder to a buildings roof that was never accessible? I could live on a screenshot like that for weeks!!!
Re: Modding in Venice Unleashed - Part 2
Posted: Thu Apr 17, 2014 7:53 pm
by Raz2Kill
This, this right here is the proof of countless hours of work. Good job to the team, I can't wait to get my hands on this tool!
Re: Modding in Venice Unleashed - Part 2
Posted: Fri Apr 18, 2014 4:45 am
by Manchoo
mizudg wrote:
It's not NoFaTe that's working on Rime. It's kiwidog... credit where it's due.
ok sorry, Nofate and Kiwidog will save the Battlefield franchise, continue guys, the community needs you ! <3
Re: Modding in Venice Unleashed - Part 2
Posted: Tue Apr 22, 2014 8:37 pm
by Frankity
i like this part...
Finally, servers running Rime mods will be unranked by default, in order to maintain a level of consistency across our player-base.
In the future, we will be providing a way for modders and content-creators to have their mods signed (approved) by us, allowing them to run in a ranked environment.
great job mate.