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mare
Posts: 50
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Re: Modding in Venice Unleashed - Part 2

Sun Apr 13, 2014 2:45 pm

RaZ_HU wrote:Nice work guys, keep it up! :)

What work?
mahesh43 wrote:Awesome Awesome Awesome...!!!

What is awesome "distant future" :) Yea true

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MAGIC
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Re: Modding in Venice Unleashed - Part 2

Sun Apr 13, 2014 2:50 pm

mare wrote:
RaZ_HU wrote:Nice work guys, keep it up! :)

What work?

This work? http://forums.emulatornexus.com

I guess you think that NoFate is sitting 24/7 on this project and won't tell us any progress?
If yes, then: Make it better!
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Manchoo
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Re: Modding in Venice Unleashed - Part 2

Tue Apr 15, 2014 5:03 am

you are about to release the dream of so many people !! you are awesome :D

if Forgotten Hope & Project Reality's devs modding on VU it will be whopping !

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mizudg
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Re: Modding in Venice Unleashed - Part 2

Tue Apr 15, 2014 11:15 am

Manchoo wrote:you are about to release the dream of so many people !! you are awesome :D

if Forgotten Hope & Project Reality's devs modding on VU it will be whopping !


Depending on the mod tools' capabilities, maybe we'll see that happening in the future. Granted PR Team is already working on Project Reality 2 with the CryEngine3 though... maybe the interest will come mostly from the community rather than the devs themselves
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Manchoo
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Re: Modding in Venice Unleashed - Part 2

Thu Apr 17, 2014 12:18 am

But RIME seems to allow such mods in future, Nofate said "something comparable to Frosted" :o

if he manages to do that, it will be magic ! ( i wanted to post a video when P.Bach said "it's magic" but i'm not allowed)

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mizudg
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Re: Modding in Venice Unleashed - Part 2

Thu Apr 17, 2014 11:13 am

Manchoo wrote:But RIME seems to allow such mods in future, Nofate said "something comparable to Frosted" :o

if he manages to do that, it will be magic ! ( i wanted to post a video when P.Bach said "it's magic" but i'm not allowed)


It's not NoFaTe that's working on Rime. It's kiwidog... credit where it's due.
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Professor.Oak
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Re: Modding in Venice Unleashed - Part 2

Thu Apr 17, 2014 6:28 pm

How about a screenshot of a building that has been moved from it's original location? Maybe a ladder to a buildings roof that was never accessible? I could live on a screenshot like that for weeks!!!

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Raz2Kill
Posts: 39
Joined: Tue Dec 18, 2012 6:24 pm

Re: Modding in Venice Unleashed - Part 2

Thu Apr 17, 2014 7:53 pm

This, this right here is the proof of countless hours of work. Good job to the team, I can't wait to get my hands on this tool! ;)
"You can't defend. You can't prevent. The only thing you can do is detect and respond."
- Bruce Schneier

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Manchoo
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Re: Modding in Venice Unleashed - Part 2

Fri Apr 18, 2014 4:45 am

mizudg wrote:
It's not NoFaTe that's working on Rime. It's kiwidog... credit where it's due.


ok sorry, Nofate and Kiwidog will save the Battlefield franchise, continue guys, the community needs you ! <3

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Frankity
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Re: Modding in Venice Unleashed - Part 2

Tue Apr 22, 2014 8:37 pm

i like this part...

Finally, servers running Rime mods will be unranked by default, in order to maintain a level of consistency across our player-base.
In the future, we will be providing a way for modders and content-creators to have their mods signed (approved) by us, allowing them to run in a ranked environment.


great job mate.
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