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Re: Progress Report - RCON

Posted: Sun Mar 02, 2014 10:22 pm
by furiousTaher
wow... much tweak such work, wow.
now as we r gonna have spectator can we expect BattleRecorder too? though it may need to modify the game-engine, which is not your intention, NoFate. If you are completing all of Battlefield feature why leave the BattleRecorder unimplemented? :D

i strongly recommend this as bandicam or action or any other video catching software takes much fps of my pc :( , and most importantly- takes the whole HDD.

it wont create extra pressure as there is no ETA. you may take forever, nobody can blame u as it was æ ice who removed much of its feature.

and I also request to have a little look for opportunity to implement a little commander like system, (i know commander mode sucks), why i recommend this is because it may open a new door, we will have a fps+strategy game via MODS in FROSTBITE ENGINE. :D :P you are gonna thank me later. off topic: æ stopped Generals'13, but who knows we may have our first Real Time Strategy game via project venice.

Re: Progress Report - RCON

Posted: Mon Mar 03, 2014 1:10 am
by iain17
Whoah, great work keep it up!

Re: Progress Report - RCON

Posted: Mon Mar 03, 2014 10:47 am
by gameboy555
more than 100 players,
will that result in increase in the system requirements?
i hope it doesn't

Re: Progress Report - RCON

Posted: Mon Mar 03, 2014 11:10 am
by WarBeast-GT-
But let's be honest, Armored Kill maps with at least 128 players would be badass :lol:

Re: Progress Report - RCON

Posted: Mon Mar 03, 2014 11:11 am
by RobbingHood
gameboy555 wrote:more than 100 players,
will that result in increase in the system requirements?

In the case that this feature will be available, you will probably need some more RAM and maybe a slightly stronger CPU.
For server hosters, some additional bandiwth wouldn't hurt.

Keep in mind, it's not confirmed that more than 64(+ spectators) players will be supported.

Re: Progress Report - RCON

Posted: Mon Mar 03, 2014 7:27 pm
by saleh96
256 the map must be very very big on test server we must make many server to test

Re: Progress Report - RCON

Posted: Mon Mar 03, 2014 7:49 pm
by mizudg
saleh96 wrote:256 the map must be very very big on test server we must make many server to test

Nobody said the servers ARE going to be with 256 players. It's there to prove a concept.

Re: Progress Report - RCON

Posted: Mon Mar 03, 2014 9:41 pm
by Reclaimer_141
This is great; quite a progress.
-Is there going to be 64 player support; because that would make large maps more interesting?

Re: Progress Report - RCON

Posted: Mon Mar 03, 2014 9:46 pm
by MAGIC
I guess there will be 64 player support, since NF posted a screenshot with max 256 clients

Re: Progress Report - RCON

Posted: Tue Mar 04, 2014 2:54 am
by Professor.Oak
It would be nice if the player limit was set to a max of 32 or 48. 64 is just one clusterfuck.