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furiousTaher
Posts: 86
Joined: Mon Jan 21, 2013 7:12 pm
Location: Bangladesh

Re: Progress Report - RCON

Sun Mar 02, 2014 10:22 pm

wow... much tweak such work, wow.
now as we r gonna have spectator can we expect BattleRecorder too? though it may need to modify the game-engine, which is not your intention, NoFate. If you are completing all of Battlefield feature why leave the BattleRecorder unimplemented? :D

i strongly recommend this as bandicam or action or any other video catching software takes much fps of my pc :( , and most importantly- takes the whole HDD.

it wont create extra pressure as there is no ETA. you may take forever, nobody can blame u as it was æ ice who removed much of its feature.

and I also request to have a little look for opportunity to implement a little commander like system, (i know commander mode sucks), why i recommend this is because it may open a new door, we will have a fps+strategy game via MODS in FROSTBITE ENGINE. :D :P you are gonna thank me later. off topic: æ stopped Generals'13, but who knows we may have our first Real Time Strategy game via project venice.
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iain17
Posts: 1
Joined: Mon Mar 03, 2014 1:07 am

Re: Progress Report - RCON

Mon Mar 03, 2014 1:10 am

Whoah, great work keep it up!

gameboy555
Posts: 3
Joined: Sun Dec 23, 2012 2:38 am

Re: Progress Report - RCON

Mon Mar 03, 2014 10:47 am

more than 100 players,
will that result in increase in the system requirements?
i hope it doesn't

WarBeast-GT-
Posts: 60
Joined: Tue Feb 19, 2013 9:28 pm

Re: Progress Report - RCON

Mon Mar 03, 2014 11:10 am

But let's be honest, Armored Kill maps with at least 128 players would be badass :lol:

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RobbingHood
Posts: 3305
Joined: Mon Dec 17, 2012 8:50 pm

Re: Progress Report - RCON

Mon Mar 03, 2014 11:11 am

gameboy555 wrote:more than 100 players,
will that result in increase in the system requirements?

In the case that this feature will be available, you will probably need some more RAM and maybe a slightly stronger CPU.
For server hosters, some additional bandiwth wouldn't hurt.

Keep in mind, it's not confirmed that more than 64(+ spectators) players will be supported.

saleh96
Posts: 1
Joined: Fri Jul 26, 2013 11:45 pm

Re: Progress Report - RCON

Mon Mar 03, 2014 7:27 pm

256 the map must be very very big on test server we must make many server to test

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mizudg
Posts: 1620
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Re: Progress Report - RCON

Mon Mar 03, 2014 7:49 pm

saleh96 wrote:256 the map must be very very big on test server we must make many server to test

Nobody said the servers ARE going to be with 256 players. It's there to prove a concept.
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Reclaimer_141
Posts: 2
Joined: Sat Oct 19, 2013 12:20 pm

Re: Progress Report - RCON

Mon Mar 03, 2014 9:41 pm

This is great; quite a progress.
-Is there going to be 64 player support; because that would make large maps more interesting?

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MAGIC
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Re: Progress Report - RCON

Mon Mar 03, 2014 9:46 pm

I guess there will be 64 player support, since NF posted a screenshot with max 256 clients
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Professor.Oak
Posts: 145
Joined: Fri Apr 05, 2013 6:47 am

Re: Progress Report - RCON

Tue Mar 04, 2014 2:54 am

It would be nice if the player limit was set to a max of 32 or 48. 64 is just one clusterfuck.

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