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Re: Progress Report - Capture Points & Teams
Posted: Sat Feb 22, 2014 7:28 am
by TacTicToe
MindFreak1987 wrote:kiwidog wrote:Man that NoFaTe guy is a total noob.
Cool, I also like cake.
The cake is a lie.
Re: Progress Report - Capture Points & Teams
Posted: Sat Feb 22, 2014 7:41 am
by utopiate
TacTicToe wrote:MindFreak1987 wrote:kiwidog wrote:Man that NoFaTe guy is a total noob.
Cool, I also like cake.
The cake is a lie.
That's what 'they' want you to believe
Hey tictac
Re: Progress Report - Capture Points & Teams
Posted: Sat Feb 22, 2014 5:12 pm
by furiousTaher
by the way is it possible to implement a battleRecord in open beta? stupids removed the battlerecord after bf2. without battlerecord it is impossible to record games properly... bandicam/playclaw all are very resource hungry, and not everyone owns kepler gpu for nvidia shadowplay(which takes a lot of space)
Re: Progress Report - Capture Points & Teams
Posted: Sat Feb 22, 2014 6:17 pm
by zesty
I just came up with this:
Set mode for SQDM, and limit the squad slot to 1, BAM "Free-for-all" mode is up :>
Re: Progress Report - Capture Points & Teams
Posted: Sat Feb 22, 2014 10:08 pm
by mizudg
zesty wrote:I just came up with this:
Set mode for SQDM, and limit the squad slot to 1, BAM "Free-for-all" mode is up :>
For 4 players though.. unless you can make multiple squads on SqDM
Re: Progress Report - Capture Points & Teams
Posted: Sun Feb 23, 2014 5:16 pm
by neverhangover
zesty wrote:I just came up with this:
Set mode for SQDM, and limit the squad slot to 1, BAM "Free-for-all" mode is up :>
My thoughts exactly!
If you can set the base game mode to SQDM, then tinker with the number of squads and their capacity, then X member squads are all possible. All servers could be based on it, and it doesn't have to be SQDM. Just let the game believe that, and set different objectives.
(It is semi-legal though, 'cause you shouldn't need premium for it, but it would use a premium feature. I would just say F*CK IT though, as no one shares EA's half-complete game with 100 DLCs policy. You should never need to pay premium for such a basic feature as a deathmatch gamemode.)
Re: Progress Report - Capture Points & Teams
Posted: Mon Feb 24, 2014 6:32 am
by Sammuel
I wonder if Premium game modes can be replicated with the modding system for non-premium clients.
Re: Progress Report - Capture Points & Teams
Posted: Mon Feb 24, 2014 6:51 am
by NoFaTe
Premium gamemodes, maps, weapons, and features will be available to everyone (as long as they have the premium bundles installed) as we do not have a way of checking whether you own it or not.
Re: Progress Report - Capture Points & Teams
Posted: Mon Feb 24, 2014 6:53 am
by Sammuel
NoFaTe wrote:Premium gamemodes, maps, weapons, and features will be available to everyone (as long as they have the premium bundles installed) as we do not have a way of checking whether you own it or not.
oh how
lovely!
Re: Progress Report - Capture Points & Teams
Posted: Mon Feb 24, 2014 12:16 pm
by MAGIC
Didn't he already say that?